use crate::error::RevDBError; use sled::Db; use std::path::Path; pub struct RevDB { pub(crate) db: Db, } impl RevDB { pub fn open(path: impl AsRef) -> Result { let db = sled::open(path)?; Ok(Self { db }) } pub fn insert(&self, uid: i64, rev_id: i64, data: &[u8]) -> Result<(), RevDBError> { let key = make_seq_key(uid, rev_id); let _ = self.db.insert(key, data)?; Ok(()) } pub fn get(&self, uid: i64, rev_id: i64) -> Result>, RevDBError> { let key = make_seq_key(uid, rev_id); let value = self.db.get(key)?; Ok(value.map(|value| value.to_vec())) } } // Optimize your data layout: Sled's B-Tree implementation works best when the keys are sequential, // so try to organize the data in a way that maximizes sequential access. fn make_seq_key(uid: i64, rev_id: i64) -> [u8; 16] { let mut key = [0; 16]; key[0..8].copy_from_slice(&uid.to_be_bytes()); key[8..16].copy_from_slice(&rev_id.to_be_bytes()); key } #[cfg(test)] mod tests { use crate::db::RevDB; use std::path::Path; use std::time::Instant; #[test] fn insert_speed() { let path = Path::new("."); let db = RevDB::open(path).unwrap(); let start_time = Instant::now(); for i in 0..=100000 { db.insert(1, i, b"hello world").unwrap(); } for i in 0..=100000 { db.get(1, i).unwrap(); } let end_time = Instant::now(); let elapsed_time = end_time - start_time; // Print the elapsed time in seconds and milliseconds println!( "Elapsed time: {}s, {}ms", elapsed_time.as_secs(), elapsed_time.subsec_millis() ); } }