use database_entity::dto::AFWorkspaceMember; use serde::{Deserialize, Serialize}; use std::fmt::{Debug, Display, Formatter}; use std::hash::Hash; #[derive(Debug, Clone, Serialize, Deserialize, Hash, Eq, PartialEq)] pub enum UserMessage { ProfileChange(AFUserChange), WorkspaceMemberChange(AFWorkspaceMemberChange), } #[derive(Debug, Clone, Serialize, Deserialize, Hash, Eq, PartialEq)] pub struct AFUserChange { pub uid: i64, pub name: Option, pub email: Option, pub metadata: Option, } #[derive(Debug, Clone, Serialize, Deserialize, Hash, Eq, PartialEq)] pub struct AFWorkspaceMemberChange { added: Vec, updated: Vec, removed: Vec, } #[derive(Clone, Hash, PartialEq, Eq, Debug)] pub struct UserDevice { device_id: String, uid: i64, } impl UserDevice { pub fn new(device_id: &str, uid: i64) -> Self { Self { device_id: device_id.to_string(), uid, } } } impl From<&RealtimeUser> for UserDevice { fn from(user: &RealtimeUser) -> Self { Self { device_id: user.device_id.to_string(), uid: user.uid, } } } /// A `RealtimeUser` represents an individual user's connection within a realtime collaboration environment. /// /// Each instance uniquely identifies a user's connection through a combination of user ID, device ID, and session ID. /// This struct is crucial for managing user states, such as their active connections and interactions with the realtime server. /// #[derive(Debug, Clone, Eq, PartialEq, Hash)] pub struct RealtimeUser { pub uid: i64, /// `device_id`: A `String` representing the identifier of the device through which the user is connected. pub device_id: String, /// - `connect_at`: The time, in milliseconds since the Unix epoch, when the user established the connection to /// the realtime server. For users connecting multiple times from the same device, this represents the most /// recent connection time. pub connect_at: i64, /// - `session_id`: A `String` that uniquely identifies the current websocket connection session. This ID is /// generated anew for each connection established, providing a mechanism to uniquely identify and manage /// individual connection sessions. The session ID is used when cleanly handling user disconnections. pub session_id: String, /// - `app_version`: A `String` representing the version of the application that the user is using. pub app_version: String, } impl RealtimeUser { pub fn new( uid: i64, device_id: String, session_id: String, connect_at: i64, app_version: String, ) -> Self { Self { uid, device_id, connect_at, session_id, app_version, } } pub fn user_device(&self) -> String { format!("{}:{}", self.uid, self.device_id) } } impl Display for RealtimeUser { fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result { f.write_fmt(format_args!( "uid:{}|device_id:{}|connected_at:{}", self.uid, self.device_id, self.connect_at, )) } }