251 lines
7.8 KiB
Rust
251 lines
7.8 KiB
Rust
use futures_util::{SinkExt, StreamExt};
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use std::borrow::Cow;
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use parking_lot::RwLock;
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use std::collections::HashMap;
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use std::net::SocketAddr;
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use std::sync::{Arc, Weak};
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use std::time::Duration;
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use crate::ws::ping::ServerFixIntervalPing;
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use crate::ws::retry::ConnectAction;
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use crate::ws::state::{ConnectState, ConnectStateNotify};
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use crate::ws::{BusinessID, ClientRealtimeMessage, WSError, WebSocketChannel};
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use tokio::sync::broadcast::{channel, Receiver, Sender};
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use tokio::sync::{oneshot, Mutex};
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use tokio_retry::strategy::FixedInterval;
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use tokio_retry::{Condition, RetryIf};
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use tokio_tungstenite::tungstenite::protocol::frame::coding::CloseCode;
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use tokio_tungstenite::tungstenite::protocol::CloseFrame;
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use tokio_tungstenite::tungstenite::Message;
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use tokio_tungstenite::MaybeTlsStream;
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use tracing::{debug, error, info, trace, warn};
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pub struct WSClientConfig {
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/// specifies the number of messages that the channel can hold at any given
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/// time. It is used to set the initial size of the channel's internal buffer
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pub buffer_capacity: usize,
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/// specifies the number of seconds between each ping message
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pub ping_per_secs: u64,
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/// specifies the number of pings that the client will start reconnecting
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pub retry_connect_per_pings: u32,
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}
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impl Default for WSClientConfig {
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fn default() -> Self {
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Self {
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buffer_capacity: 1000,
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ping_per_secs: 8,
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retry_connect_per_pings: 20,
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}
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}
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}
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type ChannelByObjectId = HashMap<String, Weak<WebSocketChannel>>;
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pub type WSConnectStateReceiver = Receiver<ConnectState>;
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pub struct WSClient {
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addr: Arc<parking_lot::Mutex<Option<String>>>,
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config: WSClientConfig,
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state_notify: Arc<parking_lot::Mutex<ConnectStateNotify>>,
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/// Sender used to send messages to the websocket.
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sender: Sender<Message>,
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channels: Arc<RwLock<HashMap<BusinessID, ChannelByObjectId>>>,
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ping: Arc<Mutex<Option<ServerFixIntervalPing>>>,
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stop_tx: Mutex<Option<oneshot::Sender<()>>>,
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}
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impl WSClient {
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pub fn new(config: WSClientConfig) -> Self {
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let (sender, _) = channel(config.buffer_capacity);
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let state_notify = Arc::new(parking_lot::Mutex::new(ConnectStateNotify::new()));
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let channels = Arc::new(RwLock::new(HashMap::new()));
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let ping = Arc::new(Mutex::new(None));
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WSClient {
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addr: Arc::new(parking_lot::Mutex::new(None)),
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config,
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state_notify,
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sender,
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channels,
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ping,
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stop_tx: Mutex::new(None),
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}
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}
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pub async fn connect(&self, addr: String) -> Result<Option<SocketAddr>, WSError> {
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let (stop_tx, mut stop_rx) = oneshot::channel();
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*self.stop_tx.lock().await = Some(stop_tx);
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self.set_state(ConnectState::Connecting).await;
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*self.addr.lock() = Some(addr.clone());
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if let Some(old_ping) = self.ping.lock().await.as_ref() {
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old_ping.stop().await;
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}
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// let retry_strategy = FibonacciBackoff::from_millis(2000).max_delay(Duration::from_secs(10 * 60));
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let retry_strategy = FixedInterval::new(Duration::from_secs(6));
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let action = ConnectAction::new(addr.clone());
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let cond = RetryCondition {
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connecting_addr: addr,
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addr: Arc::downgrade(&self.addr),
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};
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let stream = RetryIf::spawn(retry_strategy, action, cond).await?;
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let addr = match stream.get_ref() {
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MaybeTlsStream::Plain(s) => s.local_addr().ok(),
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_ => None,
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};
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self.set_state(ConnectState::Connected).await;
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let (mut sink, mut stream) = stream.split();
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let weak_channels = Arc::downgrade(&self.channels);
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let sender = self.sender.clone();
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let mut ping = ServerFixIntervalPing::new(
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Duration::from_secs(self.config.ping_per_secs),
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self.state_notify.clone(),
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sender.clone(),
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self.config.retry_connect_per_pings,
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);
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ping.run();
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*self.ping.lock().await = Some(ping);
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// Receive messages from the websocket, and send them to the channels.
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tokio::spawn(async move {
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while let Some(Ok(msg)) = stream.next().await {
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match msg {
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Message::Text(_) => {},
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Message::Binary(_) => {
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if let Ok(msg) = ClientRealtimeMessage::try_from(&msg) {
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if let Some(channels) = weak_channels.upgrade() {
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if let Some(channel) = channels
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.read()
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.get(&msg.business_id)
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.and_then(|map| map.get(&msg.object_id))
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{
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match channel.upgrade() {
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None => {
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// when calling [WSClient::subscribe], the caller is responsible for keeping
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// the channel alive as long as it wants to receive messages from the websocket.
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trace!("channel is dropped");
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},
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Some(channel) => {
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channel.recv_msg(&msg);
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},
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}
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}
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} else {
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warn!("channels are closed");
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}
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} else {
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error!("🔴Parser ClientRealtimeMessage failed");
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}
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},
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Message::Ping(_) => match sender.send(Message::Pong(vec![])) {
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Ok(_) => {},
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Err(e) => {
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error!("🔴Failed to send pong message to websocket: {:?}", e);
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},
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},
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Message::Pong(_) => {},
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Message::Close(close) => {
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info!("{:?}", close);
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},
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Message::Frame(_) => {},
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}
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}
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});
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let mut sink_rx = self.sender.subscribe();
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tokio::spawn(async move {
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loop {
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tokio::select! {
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_ = &mut stop_rx => {
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info!("Client stop sending message using websocket");
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break;
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},
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Ok(msg) = sink_rx.recv() => {
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match sink.send(msg).await {
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Ok(_) => {},
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Err(e) => {
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error!("Failed to send message via websocket: {:?}", e);
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break;
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},
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}
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}
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}
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}
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});
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Ok(addr)
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}
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/// Return a [WebSocketChannel] that can be used to send messages to the websocket. Caller should
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/// keep the channel alive as long as it wants to receive messages from the websocket.
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pub fn subscribe(
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&self,
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business_id: BusinessID,
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object_id: String,
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) -> Result<Arc<WebSocketChannel>, WSError> {
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let channel = Arc::new(WebSocketChannel::new(business_id, self.sender.clone()));
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self
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.channels
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.write()
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.entry(business_id)
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.or_insert_with(HashMap::new)
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.insert(object_id, Arc::downgrade(&channel));
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Ok(channel)
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}
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pub fn subscribe_connect_state(&self) -> WSConnectStateReceiver {
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self.state_notify.lock().subscribe()
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}
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pub fn is_connected(&self) -> bool {
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self.state_notify.lock().state.is_connected()
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}
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pub async fn disconnect(&self) {
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if let Some(stop_tx) = self.stop_tx.lock().await.take() {
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debug!("client disconnect");
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let _ = stop_tx.send(());
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let _ = self.sender.send(Message::Close(Some(CloseFrame {
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code: CloseCode::Normal,
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reason: Cow::from("client disconnect"),
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})));
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*self.addr.lock() = None;
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self.set_state(ConnectState::Disconnected).await;
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}
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}
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async fn set_state(&self, state: ConnectState) {
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trace!("websocket state: {:?}", state);
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self.state_notify.lock().set_state(state);
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}
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}
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struct RetryCondition {
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connecting_addr: String,
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addr: Weak<parking_lot::Mutex<Option<String>>>,
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}
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impl Condition<WSError> for RetryCondition {
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fn should_retry(&mut self, _error: &WSError) -> bool {
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let should_retry = self
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.addr
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.upgrade()
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.map(|addr| match addr.try_lock() {
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None => false,
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Some(addr) => match &*addr {
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None => false,
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Some(addr) => addr == &self.connecting_addr,
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},
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})
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.unwrap_or(false);
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debug!("WSClient should_retry: {}", should_retry);
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should_retry
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}
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}
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