AppFlowy-Cloud/libs/client-api/src/ws/client.rs

355 lines
12 KiB
Rust

use futures_util::{SinkExt, StreamExt};
use std::borrow::Cow;
use parking_lot::RwLock;
use std::collections::HashMap;
use std::net::SocketAddr;
use std::sync::{Arc, Weak};
use std::time::Duration;
use crate::ws::ping::ServerFixIntervalPing;
use crate::ws::retry::ConnectAction;
use crate::ws::state::{ConnectState, ConnectStateNotify};
use crate::ws::{WSError, WebSocketChannel};
use tokio::sync::broadcast::{channel, Receiver, Sender};
use realtime_entity::collab_msg::CollabMessage;
use realtime_entity::message::RealtimeMessage;
use realtime_entity::user::UserMessage;
use tokio::sync::{oneshot, Mutex};
use tokio_retry::strategy::FixedInterval;
use tokio_retry::{Condition, RetryIf};
use tokio_tungstenite::tungstenite::protocol::frame::coding::CloseCode;
use tokio_tungstenite::tungstenite::protocol::CloseFrame;
use tokio_tungstenite::tungstenite::Message;
use tokio_tungstenite::MaybeTlsStream;
use tracing::{debug, error, info, trace, warn};
pub struct WSClientConfig {
/// specifies the number of messages that the channel can hold at any given
/// time. It is used to set the initial size of the channel's internal buffer
pub buffer_capacity: usize,
/// specifies the number of seconds between each ping message
pub ping_per_secs: u64,
/// specifies the number of pings that the client will start reconnecting
pub retry_connect_per_pings: u32,
}
impl Default for WSClientConfig {
fn default() -> Self {
Self {
buffer_capacity: 2000,
ping_per_secs: 6,
retry_connect_per_pings: 10,
}
}
}
#[async_trait::async_trait]
pub trait WSClientHttpSender: Send + Sync {
async fn send_ws_msg(&self, device_id: &str, message: Message) -> Result<(), WSError>;
}
type WeakChannel = Weak<WebSocketChannel<CollabMessage>>;
type ChannelByObjectId = HashMap<String, Vec<WeakChannel>>;
pub type WSConnectStateReceiver = Receiver<ConnectState>;
pub struct WSClient {
addr: Arc<parking_lot::Mutex<Option<String>>>,
config: WSClientConfig,
state_notify: Arc<parking_lot::Mutex<ConnectStateNotify>>,
/// Sender used to send messages to the websocket.
sender: Sender<Message>,
http_sender: Arc<dyn WSClientHttpSender>,
user_channel: Arc<Sender<UserMessage>>,
collab_channels: Arc<RwLock<ChannelByObjectId>>,
ping: Arc<Mutex<Option<ServerFixIntervalPing>>>,
stop_tx: Mutex<Option<oneshot::Sender<()>>>,
}
impl WSClient {
pub fn new<H>(config: WSClientConfig, http_sender: H) -> Self
where
H: WSClientHttpSender + 'static,
{
let (sender, _) = channel(config.buffer_capacity);
let state_notify = Arc::new(parking_lot::Mutex::new(ConnectStateNotify::new()));
let collab_channels = Arc::new(RwLock::new(HashMap::new()));
let ping = Arc::new(Mutex::new(None));
let http_sender = Arc::new(http_sender);
let (user_channel, _) = channel(1);
WSClient {
addr: Arc::new(parking_lot::Mutex::new(None)),
config,
state_notify,
sender,
http_sender,
user_channel: Arc::new(user_channel),
collab_channels,
ping,
stop_tx: Mutex::new(None),
}
}
pub async fn connect(
&self,
addr: String,
device_id: &str,
) -> Result<Option<SocketAddr>, WSError> {
let (stop_tx, mut stop_rx) = oneshot::channel();
*self.stop_tx.lock().await = Some(stop_tx);
self.set_state(ConnectState::Connecting).await;
*self.addr.lock() = Some(addr.clone());
if let Some(old_ping) = self.ping.lock().await.as_ref() {
old_ping.stop().await;
}
let retry_strategy = FixedInterval::new(Duration::from_secs(6));
let action = ConnectAction::new(addr.clone());
let cond = RetryCondition {
connecting_addr: addr,
addr: Arc::downgrade(&self.addr),
state_notify: Arc::downgrade(&self.state_notify),
};
// handle websocket error when connecting or sending message
let weak_state_notify = Arc::downgrade(&self.state_notify);
let handle_ws_error = move |error: &WSError| {
error!("websocket error: {:?}", error);
match weak_state_notify.upgrade() {
None => error!("websocket state_notify is dropped"),
Some(state_notify) => match &error {
WSError::TungsteniteError(_) => {},
WSError::LostConnection(_) => state_notify.lock().set_state(ConnectState::Closed),
WSError::AuthError(_) => state_notify.lock().set_state(ConnectState::Unauthorized),
WSError::Internal(_) => {},
},
}
};
let conn_result = RetryIf::spawn(retry_strategy, action, cond).await;
if let Err(err) = &conn_result {
handle_ws_error(err);
}
let ws_stream = conn_result?;
let addr = match ws_stream.get_ref() {
MaybeTlsStream::Plain(s) => s.local_addr().ok(),
_ => None,
};
self.set_state(ConnectState::Connected).await;
let (mut sink, mut stream) = ws_stream.split();
let weak_collab_channels = Arc::downgrade(&self.collab_channels);
let sender = self.sender.clone();
let ping_sender = sender.clone();
let (pong_tx, pong_recv) = tokio::sync::mpsc::channel(1);
let mut ping = ServerFixIntervalPing::new(
Duration::from_secs(self.config.ping_per_secs),
self.state_notify.clone(),
ping_sender,
pong_recv,
self.config.retry_connect_per_pings,
);
ping.run();
*self.ping.lock().await = Some(ping);
let user_message_tx = self.user_channel.as_ref().clone();
// Receive messages from the websocket, and send them to the channels.
tokio::spawn(async move {
while let Some(Ok(ws_msg)) = stream.next().await {
match ws_msg {
Message::Binary(_) => {
match RealtimeMessage::try_from(&ws_msg) {
Ok(msg) => {
match msg {
RealtimeMessage::Collab(collab_msg) => {
if let Some(collab_channels) = weak_collab_channels.upgrade() {
let object_id = collab_msg.object_id().to_owned();
// Iterate all channels and send the message to them.
if let Some(channels) = collab_channels.read().get(&object_id) {
for channel in channels.iter() {
match channel.upgrade() {
None => {
// when calling [WSClient::subscribe], the caller is responsible for keeping
// the channel alive as long as it wants to receive messages from the websocket.
warn!("channel is dropped");
},
Some(channel) => {
trace!("receive remote message: {}", collab_msg);
channel.forward_to_stream(collab_msg.clone());
},
}
}
}
} else {
warn!("channels are closed");
}
},
RealtimeMessage::User(user_message) => {
let _ = user_message_tx.send(user_message);
},
RealtimeMessage::ServerKickedOff => {},
}
},
Err(err) => {
error!("parser RealtimeMessage failed: {:?}", err);
},
}
},
// ping from server
Message::Ping(_) => match sender.send(Message::Pong(vec![])) {
Ok(_) => {},
Err(e) => {
error!("failed to send pong message to websocket: {:?}", e);
},
},
Message::Close(close) => {
info!("websocket close: {:?}", close);
},
Message::Pong(_) => {
let _ = pong_tx.send(()).await;
},
_ => warn!("received unexpected message from websocket: {:?}", ws_msg),
}
}
});
let mut rx = self.sender.subscribe();
let weak_http_sender = Arc::downgrade(&self.http_sender);
let device_id = device_id.to_string();
tokio::spawn(async move {
loop {
tokio::select! {
_ = &mut stop_rx => break,
Ok(msg) = rx.recv() => {
let len = msg.len();
// The maximum size allowed for a WebSocket message is 65,536 bytes. If the message exceeds
// 40,960 bytes (to avoid occupying the entire space), it should be sent over HTTP instead.
if msg.is_binary() && len > 40960 {
trace!("[websocket]: send message with size:{}", len);
if let Some(http_sender) = weak_http_sender.upgrade() {
match http_sender.send_ws_msg(&device_id, msg).await {
Ok(_) => debug!("webSocket message sent via HTTP. len: {}", len),
Err(err) => error!("Failed to send WebSocket message over HTTP: {}", err),
}
} else {
error!("The HTTP sender has been dropped, unable to send message.");
break;
}
} else if let Err(err) = sink.send(msg).await.map_err(WSError::from){
handle_ws_error(&err);
break;
}
}
}
}
});
Ok(addr)
}
/// Return a [WebSocketChannel] that can be used to send messages to the websocket. Caller should
/// keep the channel alive as long as it wants to receive messages from the websocket.
pub fn subscribe_collab(
&self,
object_id: String,
) -> Result<Arc<WebSocketChannel<CollabMessage>>, WSError> {
let channel = Arc::new(WebSocketChannel::new(&object_id, self.sender.clone()));
let mut collab_channels_guard = self.collab_channels.write();
// remove the dropped channels
if let Some(channels) = collab_channels_guard.get_mut(&object_id) {
channels.retain(|channel| channel.upgrade().is_some());
}
collab_channels_guard
.entry(object_id)
.or_default()
.push(Arc::downgrade(&channel));
Ok(channel)
}
pub fn subscribe_user_changed(&self) -> Receiver<UserMessage> {
self.user_channel.subscribe()
}
pub fn subscribe_connect_state(&self) -> WSConnectStateReceiver {
self.state_notify.lock().subscribe()
}
pub fn is_connected(&self) -> bool {
self.state_notify.lock().state.is_connected()
}
pub async fn disconnect(&self) {
if let Some(stop_tx) = self.stop_tx.lock().await.take() {
debug!("client disconnect");
let _ = stop_tx.send(());
let _ = self.sender.send(Message::Close(Some(CloseFrame {
code: CloseCode::Normal,
reason: Cow::from("client disconnect"),
})));
*self.addr.lock() = None;
self.set_state(ConnectState::Closed).await;
}
}
pub fn send<M: Into<Message>>(&self, msg: M) -> Result<(), WSError> {
self.sender.send(msg.into()).unwrap();
Ok(())
}
pub fn sender(&self) -> Sender<Message> {
self.sender.clone()
}
pub fn get_state(&self) -> ConnectState {
self.state_notify.lock().state.clone()
}
async fn set_state(&self, state: ConnectState) {
self.state_notify.lock().set_state(state);
}
}
struct RetryCondition {
connecting_addr: String,
addr: Weak<parking_lot::Mutex<Option<String>>>,
state_notify: Weak<parking_lot::Mutex<ConnectStateNotify>>,
}
impl Condition<WSError> for RetryCondition {
fn should_retry(&mut self, error: &WSError) -> bool {
if let WSError::AuthError(err) = error {
debug!("{}, stop retry connect", err);
if let Some(state_notify) = self.state_notify.upgrade() {
state_notify.lock().set_state(ConnectState::Unauthorized);
}
return false;
}
let should_retry = self
.addr
.upgrade()
.map(|addr| match addr.try_lock() {
None => false,
Some(addr) => match &*addr {
None => false,
Some(addr) => addr == &self.connecting_addr,
},
})
.unwrap_or(false);
debug!("WSClient should_retry: {}", should_retry);
should_retry
}
}