dev foxhunt

This commit is contained in:
beo3000 2026-01-04 22:27:24 +01:00
parent 86ea4f8640
commit 433b61618d
2 changed files with 14 additions and 22 deletions

View File

@ -34,8 +34,8 @@ namespace Koogle.Application.Games.FoxHunt
{
FoxIndex = 0, // aktueller Fuchs (Index in PlayerOrder)
NonFoxIndex = 0, // Index für Nicht-Fuchs-Spieler
FoxTurnsRemaining = 2, // erste 2 Fuchs-Züge
FoxTurn = false,
FoxTurnsRemaining = options.LeadingThrows - 1, // -1 weil erster Wurf bereits aus PlayerOrder[FoxIndex]
FoxTurn = true, // ein fuchs fängt an
LeadingThrows = options.LeadingThrows,
PlayerStates = playerStates,
@ -47,16 +47,7 @@ namespace Koogle.Application.Games.FoxHunt
IsGameOver = false,
};
var next = GetNextId(model);
var res = model with
{
FoxIndex = model.FoxIndex,
FoxTurn = model.FoxTurn,
FoxTurnsRemaining = model.FoxTurnsRemaining,
NonFoxIndex = model.NonFoxIndex
};
return res;
return model;
}
public (object UpdatedModel, ThrowResult Result) ProcessThrow(object gameModel, AfterThrowState afterThrow)
@ -82,9 +73,8 @@ namespace Koogle.Application.Games.FoxHunt
var triggers = new List<TriggerEvent>();
var foxId = model.PlayerOrder[model.FoxIndex];
var isFoxThrow = playerId == foxId;
if (isFoxThrow)
if (model.FoxTurn)
{
playerStates[foxId].PinCountFox+= afterThrow.PinsKnocked;
}
@ -147,10 +137,12 @@ namespace Koogle.Application.Games.FoxHunt
if (model.FoxTurnsRemaining > 0)
{
model.FoxTurnsRemaining--;
model.FoxTurn = false; // danach abwechselnd
model.FoxTurn = true;
return foxId;
}
model.FoxTurn = !model.FoxTurn; // danach abwechselnd
// 2⃣ Abwechselnd Nicht-Fuchs → Fuchs
if (!model.FoxTurn)
{
@ -162,7 +154,7 @@ namespace Koogle.Application.Games.FoxHunt
{
Guid next = model.PlayerOrder[model.NonFoxIndex];
model.NonFoxIndex++;
model.FoxTurn = true;
//model.FoxTurn = true;
return next;
}
else
@ -170,14 +162,14 @@ namespace Koogle.Application.Games.FoxHunt
// Alle Nicht-Füchse durch → neuer Fuchs
model.FoxIndex++;
model.NonFoxIndex = 0;
model.FoxTurnsRemaining = 2;
model.FoxTurnsRemaining = model.LeadingThrows - 1;
model.FoxTurn = true;
return GetNextId(model);
}
}
// 3⃣ Fuchs-Zug im Wechsel
model.FoxTurn = false;
//model.FoxTurn = false;
return foxId;
}

View File

@ -23,10 +23,10 @@
public int FoxIndex = 0; // aktueller Fuchs (Index in PlayerOrder)
public int NonFoxIndex = 0; // Index für Nicht-Fuchs-Spieler
public int FoxTurnsRemaining = 2; // erste 2 Fuchs-Züge
public bool FoxTurn = true; // wer ist dran
public int FoxIndex { get; set; } // aktueller Fuchs (Index in PlayerOrder)
public int NonFoxIndex { get; set; } // Index für Nicht-Fuchs-Spieler
public int FoxTurnsRemaining { get; set; } // verbleibende Fuchs-Züge
public bool FoxTurn { get; set; } // true = Fuchs dran im Wechsel
}