fix bellValue

Zusammenfassung des Problems:
  - BellValue wurde in Zeile 357 auf false zurückgesetzt, BEVOR es für Trigger ausgewertet wurde
  - afterThrowState.ThrowPanel.BellValue war dadurch immer false
  - Bell-Expenses und Bell-GIFs wurden nie ausgelöst

  Lösung:
  - bellValue wird jetzt als separater Parameter aus action.AfterThrowState.BellValue übergeben
  - Die Auswertung erfolgt mit dem ursprünglichen Wert, bevor er zurückgesetzt wird
This commit is contained in:
beo3000 2025-12-30 20:19:30 +01:00
parent 3af02d2d0a
commit 6bc79b0102
1 changed files with 7 additions and 4 deletions

View File

@ -439,7 +439,8 @@ public class GameEffects
winnerId));
// Fire expense triggers for special throw events
await FireThrowTriggersAsync(state, currentPlayerId.Value, action, afterThrowState, dispatcher);
// Note: Use action.AfterThrowState.BellValue since afterThrowState has BellValue reset to false
await FireThrowTriggersAsync(state, currentPlayerId.Value, action, afterThrowState, action.AfterThrowState.BellValue, dispatcher);
// Record player statistics (game-type independent)
await RecordPlayerStatisticsAsync(state, currentPlayerId.Value, afterThrowState);
@ -892,6 +893,7 @@ public class GameEffects
Guid currentPlayerId,
RecordThrowAction action,
AfterThrowState afterThrowState,
bool bellValue,
IDispatcher dispatcher)
{
// Skip if no day or game context
@ -989,7 +991,7 @@ public class GameEffects
}
// Check for Bell hit
if (afterThrowState.ThrowPanel.BellValue)
if (bellValue)
{
var expenses = await _gameEventService.RegisterBellAsync(
currentPlayerId,
@ -1014,7 +1016,7 @@ public class GameEffects
}
// Trigger GIF playback for special events
await TriggerGifForEventsAsync(state, gameId, action, afterThrowState, dispatcher);
await TriggerGifForEventsAsync(state, gameId, action, afterThrowState, bellValue, dispatcher);
}
catch (Exception ex)
{
@ -1032,6 +1034,7 @@ public class GameEffects
Guid gameId,
RecordThrowAction action,
AfterThrowState afterThrowState,
bool bellValue,
IDispatcher dispatcher)
{
var clubId = _clubContext.ClubId;
@ -1046,7 +1049,7 @@ public class GameEffects
{
triggeredEvent = ThrowEventType.Circle;
}
else if (afterThrowState.ThrowPanel.BellValue)
else if (bellValue)
{
triggeredEvent = ThrowEventType.Bell;
}