fix bellValue
Zusammenfassung des Problems: - BellValue wurde in Zeile 357 auf false zurückgesetzt, BEVOR es für Trigger ausgewertet wurde - afterThrowState.ThrowPanel.BellValue war dadurch immer false - Bell-Expenses und Bell-GIFs wurden nie ausgelöst Lösung: - bellValue wird jetzt als separater Parameter aus action.AfterThrowState.BellValue übergeben - Die Auswertung erfolgt mit dem ursprünglichen Wert, bevor er zurückgesetzt wird
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3af02d2d0a
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6bc79b0102
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@ -439,7 +439,8 @@ public class GameEffects
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winnerId));
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// Fire expense triggers for special throw events
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await FireThrowTriggersAsync(state, currentPlayerId.Value, action, afterThrowState, dispatcher);
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// Note: Use action.AfterThrowState.BellValue since afterThrowState has BellValue reset to false
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await FireThrowTriggersAsync(state, currentPlayerId.Value, action, afterThrowState, action.AfterThrowState.BellValue, dispatcher);
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// Record player statistics (game-type independent)
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await RecordPlayerStatisticsAsync(state, currentPlayerId.Value, afterThrowState);
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@ -892,6 +893,7 @@ public class GameEffects
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Guid currentPlayerId,
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RecordThrowAction action,
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AfterThrowState afterThrowState,
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bool bellValue,
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IDispatcher dispatcher)
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{
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// Skip if no day or game context
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@ -989,7 +991,7 @@ public class GameEffects
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}
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// Check for Bell hit
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if (afterThrowState.ThrowPanel.BellValue)
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if (bellValue)
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{
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var expenses = await _gameEventService.RegisterBellAsync(
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currentPlayerId,
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@ -1014,7 +1016,7 @@ public class GameEffects
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}
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// Trigger GIF playback for special events
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await TriggerGifForEventsAsync(state, gameId, action, afterThrowState, dispatcher);
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await TriggerGifForEventsAsync(state, gameId, action, afterThrowState, bellValue, dispatcher);
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}
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catch (Exception ex)
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{
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@ -1032,6 +1034,7 @@ public class GameEffects
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Guid gameId,
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RecordThrowAction action,
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AfterThrowState afterThrowState,
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bool bellValue,
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IDispatcher dispatcher)
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{
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var clubId = _clubContext.ClubId;
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@ -1046,7 +1049,7 @@ public class GameEffects
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{
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triggeredEvent = ThrowEventType.Circle;
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}
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else if (afterThrowState.ThrowPanel.BellValue)
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else if (bellValue)
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{
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triggeredEvent = ThrowEventType.Bell;
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}
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