diff --git a/src/Koogle.Web/Store/GameState/GameEffects.cs b/src/Koogle.Web/Store/GameState/GameEffects.cs index 7895054..51b242c 100644 --- a/src/Koogle.Web/Store/GameState/GameEffects.cs +++ b/src/Koogle.Web/Store/GameState/GameEffects.cs @@ -440,7 +440,6 @@ public class GameEffects winnerId)); // Fire expense triggers for special throw events - // Note: Use action.AfterThrowState.BellValue since afterThrowState has BellValue reset to false await FireThrowTriggersAsync(state, currentPlayerId.Value, action, afterThrowState, dispatcher); // Record player statistics (game-type independent)