remove ThrowUpdateAction
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5696086022
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@ -41,7 +41,7 @@ namespace KoogleApp.Store.Game.ThrowPanel
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public record ThrowAction(bool LeftSink, bool RightSink, ParticipantsState ParticipantsState);
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public record ThrowAction(bool LeftSink, bool RightSink, ParticipantsState ParticipantsState);
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public record ThrowUpdateAction(ThrowPanelState State);
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//public record ThrowUpdateAction(ThrowPanelState State);
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public record UpdateStateAfterUndoRedo(ThrowPanelState ThrowPanelState, ParticipantsState ParticipantsState, IGameModel GameModel);
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public record UpdateStateAfterUndoRedo(ThrowPanelState ThrowPanelState, ParticipantsState ParticipantsState, IGameModel GameModel);
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@ -165,7 +165,6 @@ namespace KoogleApp.Store.Game.ThrowPanel
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// perform throw - we will get the new state after resetting all pins for the next throw.
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// perform throw - we will get the new state after resetting all pins for the next throw.
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// For the calculation of the game-progress in HandleThrow nextState if normally not useful
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// For the calculation of the game-progress in HandleThrow nextState if normally not useful
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//var nextState = throwPanelState.Value.CalculateNextPanelState();
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var nextState = beforeStates.Status.ThrowPanelState.CalculateNextPanelState();
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var nextState = beforeStates.Status.ThrowPanelState.CalculateNextPanelState();
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//dispatcher.Dispatch(new ThrowUpdateAction(nextState));
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//dispatcher.Dispatch(new ThrowUpdateAction(nextState));
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@ -227,11 +227,11 @@ namespace KoogleApp.Store.Game.ThrowPanel
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};
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};
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}
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}
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[ReducerMethod]
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//[ReducerMethod]
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public static ThrowPanelState OnThrowUpdateAction(ThrowPanelState state, ThrowUpdateAction action)
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//public static ThrowPanelState OnThrowUpdateAction(ThrowPanelState state, ThrowUpdateAction action)
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{
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//{
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return action.State;
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// return action.State;
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}
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//}
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//[ReducerMethod]
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//[ReducerMethod]
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//public static ThrowPanelState OnThrowUpdateAction(ThrowPanelState state, ThrowUpdateAction action)
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//public static ThrowPanelState OnThrowUpdateAction(ThrowPanelState state, ThrowUpdateAction action)
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//{
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//{
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