fix foxhunt

This commit is contained in:
beo3000 2026-02-08 16:11:10 +01:00
parent 2e3b6f8973
commit c249239507
4 changed files with 55 additions and 3 deletions

View File

@ -122,6 +122,21 @@ namespace GoodWood.Application.Games.FoxHunt
var nextPlayerId = GetNextId(model, chooseNextFox);
if (chooseNextFox)
{
gameEvents.Add(new FoxChangedEvent
{
FoxPlayerId = foxId,
FoxEscaped = playerStates[foxId].FoxEscaped,
NextFoxPlayerId = nextPlayerId,
Message = playerStates[foxId].FoxEscaped
? "Fuchs entkommen! Nächster Fuchs ist dran."
: "Fuchs gefangen! Nächster Fuchs ist dran."
});
}
// Check GAME END
var isGameOver = model.FoxCountLeft == 0;

View File

@ -11,6 +11,7 @@ namespace GoodWood.Application.Games;
[JsonDerivedType(typeof(PlayerWonEvent), "PlayerWon")]
[JsonDerivedType(typeof(TeamWonEvent), "TeamWon")]
[JsonDerivedType(typeof(GameEndedEvent), "GameEnded")]
[JsonDerivedType(typeof(FoxChangedEvent), "FoxChanged")]
public abstract record GameEvent
{
/// <summary>
@ -77,6 +78,27 @@ public record TeamWonEvent : GameEvent
public required IReadOnlyList<Guid> PlayerIds { get; init; }
}
/// <summary>
/// Event when the fox role changes (fox escaped or was caught).
/// </summary>
public record FoxChangedEvent : GameEvent
{
/// <summary>
/// ID of the player who was fox.
/// </summary>
public required Guid FoxPlayerId { get; init; }
/// <summary>
/// True if the fox escaped, false if caught by hunters.
/// </summary>
public bool FoxEscaped { get; init; }
/// <summary>
/// ID of the next fox (null if game is over).
/// </summary>
public Guid? NextFoxPlayerId { get; init; }
}
/// <summary>
/// Event when the game ends (covers any end scenario).
/// </summary>

View File

@ -34,6 +34,11 @@
<MudText Typo="Typo.h4" Color="Color.Warning">Spiel beendet!</MudText>
<MudText Typo="Typo.h5">@GameEndedMessage</MudText>
}
else if (!string.IsNullOrEmpty(FoxChangedMessage))
{
<MudIcon Icon="@Icons.Material.Filled.Pets" Color="Color.Info" Size="Size.Large" Style="font-size: 4rem;" />
<MudText Typo="Typo.h5">@FoxChangedMessage</MudText>
}
else if (EliminatedPlayers.Count > 0)
{
<MudIcon Icon="@Icons.Material.Filled.PersonOff" Color="Color.Error" Size="Size.Large" Style="font-size: 4rem;" />
@ -83,5 +88,8 @@
[Parameter]
public string? GameEndedMessage { get; set; }
[Parameter]
public string? FoxChangedMessage { get; set; }
private void Close() => MudDialog.Close(DialogResult.Ok(true));
}

View File

@ -50,6 +50,7 @@
string? winningTeamName = null;
string? winningTeamMessage = null;
string? gameEndedMessage = null;
string? foxChangedMessage = null;
foreach (var evt in newEvents)
{
@ -69,11 +70,14 @@
case GameEndedEvent ended when ended.WinnerId == null && string.IsNullOrEmpty(ended.WinningTeamName):
gameEndedMessage = ended.Message ?? "Spiel beendet ohne Sieger";
break;
case FoxChangedEvent foxChanged:
foxChangedMessage = foxChanged.Message;
break;
}
}
// Only show dialog if there's something to show
if (eliminatedPlayers.Count == 0 && winnerName == null && winningTeamName == null && gameEndedMessage == null)
if (eliminatedPlayers.Count == 0 && winnerName == null && winningTeamName == null && gameEndedMessage == null && foxChangedMessage == null)
{
_isShowingDialog = false;
return;
@ -87,7 +91,8 @@
{ x => x.WinnerMessage, winnerMessage },
{ x => x.WinningTeamName, winningTeamName },
{ x => x.WinningTeamMessage, winningTeamMessage },
{ x => x.GameEndedMessage, gameEndedMessage }
{ x => x.GameEndedMessage, gameEndedMessage },
{ x => x.FoxChangedMessage, foxChangedMessage }
};
var options = new DialogOptions
@ -101,7 +106,9 @@
var title = (action.IsGameOver && (winnerName != null || winningTeamName != null)) || gameEndedMessage != null
? "Spiel beendet!"
: "Spieler ausgeschieden!";
: foxChangedMessage != null
? "Fuchswechsel!"
: "Spieler ausgeschieden!";
await InvokeAsync(async () =>
{