diff --git a/src/Koogle.Application/Games/DeathBox/DeathBoxGameModel.cs b/src/Koogle.Application/Games/DeathBox/DeathBoxGameModel.cs
index 4d56857..106f8c5 100644
--- a/src/Koogle.Application/Games/DeathBox/DeathBoxGameModel.cs
+++ b/src/Koogle.Application/Games/DeathBox/DeathBoxGameModel.cs
@@ -10,7 +10,7 @@ public record DeathBoxGameModel : IGameModel
///
/// Coffin size (6-12 marks). When a player reaches this many marks, they're eliminated.
///
- public int CoffinSize { get; init; } = 12;
+ public int CoffinSize { get; init; } = 10;
///
/// State for each player (marks, X's, eggs, eliminated status).
diff --git a/src/Koogle.Web/Components/Game/DeathBox/DeathBoxSetup.razor b/src/Koogle.Web/Components/Game/DeathBox/DeathBoxSetup.razor
index 6f4f471..487eeed 100644
--- a/src/Koogle.Web/Components/Game/DeathBox/DeathBoxSetup.razor
+++ b/src/Koogle.Web/Components/Game/DeathBox/DeathBoxSetup.razor
@@ -109,7 +109,7 @@
// Internal mutable class for two-way binding
private class DeathBoxSetupOptionsInternal
{
- public int CoffinSize { get; set; } = 12;
+ public int CoffinSize { get; set; } = 10;
public bool RandomizePlayerOrder { get; set; } = true;
}