Commit Graph

62 Commits

Author SHA1 Message Date
beo3000 191fb3db3f fix undo/redo handling 2025-12-27 20:51:03 +01:00
beo3000 0a7fb1f0af del UndoButton 2025-12-27 19:31:44 +01:00
beo3000 ea08ff9a5b fix throwhandle:
Zusammenfassung der Fixes:

  1. Fix 1 (HandlePinClick und HandleNumberClick): _hasModifiedPins = true wird jetzt VOR dem Dispatch gesetzt, um zu verhindern, dass OnGameStateChanged den Before-State während der Pin-Modifikation überschreibt.
  2. Fix 2 (ConfirmThrow): Nach dem Dispatch wird explizit CaptureBeforeThrowState() aufgerufen. Das ist der wichtigste Fix:
    - Nach RecordThrowAction Dispatch sind alle Reducer/Effects durchgelaufen
    - Der State ist bereits mit den neuen Pin-Zuständen aktualisiert
    - _beforeThrowState wird mit dem NEUEN Zustand für den nächsten Wurf erfasst

  Vorher wurde _beforeThrowState nie nach einem Wurf aktualisiert (weil _hasModifiedPins zum falschen Zeitpunkt gesetzt war), sodass beim zweiten Wurf der stale Before-State verwendet wurde.
2025-12-27 19:14:36 +01:00
beo3000 e50b13f092 add undo/redo 2025-12-27 18:23:24 +01:00
beo3000 48b96cec0c fix gutter 2025-12-27 16:59:07 +01:00
beo3000 6596dc32f2 add SignalR hub for real-time game updates
- IGameHubClient: client interface for SignalR messages
- GameHub: SignalR hub with group management for games/days
- GameHubService: scoped service wrapper with auto-reconnect
- GameEffects: broadcasts game start/end/state via SignalR
- EndGameAction: extended with winner info and final scores
- Program.cs: AddSignalR + MapHub configuration

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-27 16:37:05 +01:00
beo3000 c10329c468 fix: use DayState.AvailablePersons in game boards
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-27 14:51:39 +01:00
beo3000 fcb46ff387 fix next player rotation 2025-12-27 14:44:33 +01:00
beo3000 f297317b71 call gamelogic 2025-12-27 14:39:15 +01:00
beo3000 c33a6f9d91 add ThrowTimer 2025-12-27 14:18:45 +01:00
beo3000 5db650f2b2 fix "kein Holz" 2025-12-27 14:07:35 +01:00
beo3000 061ba4dbdb fix decrease mode 2025-12-27 14:01:32 +01:00
beo3000 aa8cf4d83a refactoring gameinput 2025-12-27 13:42:32 +01:00
beo3000 92dfb47a08 refactoring GameSetup 2025-12-27 13:15:18 +01:00
beo3000 f1880f08a8 save setup model 2025-12-27 11:45:19 +01:00
beo3000 65df43ed23 fix load game OnInitialized and OnParametersSet 2025-12-27 10:59:59 +01:00
beo3000 a84b192055 Complete phase H9: DB Persistence & Recovery
- Extend Game entity with GameType, Status, StartedAt, CompletedAt, RowVersion
- Add GameConfiguration with RowVersion for optimistic concurrency
- Create IGamePersistenceService interface
- Implement GamePersistenceService with CRUD operations
- Create GameStateSerializationDto for JSON serialization
- Extend GameEffects with full persistence lifecycle:
  - HandleStartGame: Creates game in DB
  - HandleEndGame: Updates status to Completed/Aborted
  - HandleLoadActiveGame: Recovery from page reload
  - HandleRecordThrow: Debounced save (500ms)
  - HandleSaveGameState: Explicit save with concurrency check
- Add migration ExtendGameEntity

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-27 09:23:58 +01:00
beo3000 e436ee2754 Complete phase H8: Undo functionality (unbegrenzt)
- Add UndoButton.razor as reusable component
- Refactor GameInputPanel to use UndoButton component
- Enhance GameEffects with proper UndoThrowAction handler
- IState injection for state access in effects

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-27 09:11:40 +01:00
beo3000 23a1008a31 Complete phase H7: DayDetails Tabs Integration
- GameBoardPanel: Dynamic board component rendering
- CompletedGamesList: Shows game history for day
- DayDetails: 3 tabs (Details/Eingabe/Tafel) + Start/End Game buttons

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-27 08:33:34 +01:00
beo3000 5afc8fd251 Complete phase H6: Game Setup Dialog
- GameTypeSelector: Select game type from registry
- ParticipantSelector: Multi-select participants from day
- CommonSetupOptions: ThrowMode, ThrowsPerRound, ParticipantsMode
- GameSetupDialog: Full setup wizard with DynamicComponent

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-27 08:24:52 +01:00
beo3000 264f91d543 Complete phase H5: Scheiss-Spiel + Trigger-Integration
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-27 08:16:22 +01:00
beo3000 8824162cd9 Add Training Game (Phase H4)
- TrainingGameDefinition with game type metadata
- TrainingGameModel + TrainingPlayerStats for stats tracking
- TrainingGameLogicService implementing game logic
- TrainingSetup.razor for config (ThrowMode, ThrowsPerRound, ParticipantsMode)
- TrainingBoard.razor showing player stats table with totals/averages
- Game type registration in Program.cs

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-26 14:49:26 +01:00
beo3000 8067ff3cf4 Add Pin Input Components (Phase H2)
- Pin.razor: clickable pin with Standing/Fallen/Disabled states
- PinPanel.razor: 9-pin layout in classic bowling configuration
- NumberPanel.razor: quick-entry 0-9, bell toggle, throw confirm
- ThrowPanel.razor: gutter buttons, throw counters, mode display
- GameInputPanel.razor: orchestrates all panels, handles throw logic
- ThrowResult.cs: throw result record with strike/circle detection

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-26 14:29:19 +01:00
beo3000 77150e3823 Add GameState Fluxor + game enums (Phase H1)
- GameType, GameStatus, PinStatus, ThrowMode, ParticipantsMode enums
- GameState with ThrowPanelState, ParticipantsState, GameSnapshot
- GameActions for lifecycle, throws, undo, persistence, SignalR
- GameReducers for all actions
- GameEffects placeholder for later phases

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-26 14:19:27 +01:00
beo3000 bef4309e0e mod: multiselect participants 2025-12-25 22:00:06 +01:00
beo3000 1e9cf520f6 mod Expense-Table, show time and chg order 2025-12-25 21:48:39 +01:00
beo3000 8d2222de8f select Person and Quick-Assign expenses 2025-12-25 21:36:43 +01:00
beo3000 0911236a0d feat(G8): add invite link handling for club membership 2025-12-25 21:17:00 +01:00
beo3000 97ea3b35ca feat(G7): add JoinClub page and no-club dashboard message 2025-12-25 21:07:40 +01:00
beo3000 e62bea77d8 feat(G6): add pending memberships tab to Admin Users
- Add tabs: "Alle Benutzer" + "Ausstehende Anträge"
- Show pending membership requests with approve/reject buttons
- Add RejectMembershipDialog with optional rejection reason

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-25 20:59:27 +01:00
beo3000 ec50e971a9 feat(G5): add PendingMembershipsWidget
- new PendingMembershipsWidget.razor shows pending membership count
- only visible to club admins/super admins
- integrated into Dashboard.razor
- click navigates to admin users page

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-25 20:53:41 +01:00
beo3000 1a7e596abd mod Sie-Form -> Du-Form 2025-12-25 18:44:26 +01:00
beo3000 32c48d2bc3 fix namespaces
add AccessDenied Page
2025-12-25 18:15:21 +01:00
beo3000 61bd41576a show name of selected club 2025-12-25 17:34:58 +01:00
beo3000 bb00aa8a11 fix AuthState 2025-12-25 17:18:00 +01:00
beo3000 245940b40e Add finalized navigation menu (F3)
- Dashboard link (all authenticated users)
- Spieltage, Personen (club-specific, require selected club)
- Stammdaten with Kostenvorlagen (ClubEditor+)
- Administration section with Vereine/Benutzer (SuperAdmin)
- Profile link for authenticated users

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-25 16:43:12 +01:00
beo3000 bc99bc25db Add evaluation components (F2)
- DayEvaluationComponent: shows day expense summary per person
- PersonEvaluationComponent: shows person expense summary + details

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-25 16:32:49 +01:00
beo3000 7c9f3c36d9 Add Dashboard page (F1)
- DashboardDto, IDashboardService, DashboardService
- Summary cards: members, guests, days, open expenses
- Recent days list with navigation
- Top penalty recipients list
- Home redirects to /dashboard
- Updated HomePageTests

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-25 15:26:35 +01:00
beo3000 343ad931d1 Add PersonExpense management to DayDetails (E4)
- Extend DayState with SelectedDayExpenses, AvailableExpenses
- Add Fluxor actions for load/create/update/delete expenses
- Add reducers + effects for PersonExpense operations
- Create AddPersonExpenseDialog with inverse expense support
- Update DayDetails with expense table, summary, status toggle

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-25 15:14:34 +01:00
beo3000 27be43fe53 merge day detils 2025-12-25 15:04:24 +01:00
beo3000 26378afdbd Add Day Details Page (E3)
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-25 13:54:39 +01:00
beo3000 642c4d11bf Add Days List Page (E2)
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-25 09:41:54 +01:00
beo3000 9a8d435f09 Add DayState Fluxor (E1)
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-25 09:30:55 +01:00
beo3000 51600596c2 Add Expense Pages (D4) 2025-12-24 17:23:31 +01:00
beo3000 479bfe4ba5 Add ExpenseState Fluxor (D3)
- ExpenseState.cs: state record with Expenses, SelectedExpense, IsLoading, Error
- ExpenseActions.cs: Load/Create/Update/Delete actions + Select/ClearError
- ExpenseReducers.cs: pure state transformations
- ExpenseEffects.cs: async service calls with logging

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-24 15:53:39 +01:00
beo3000 c3839d2363 fix permissions;
Summary of all fixes

  3 files changed:

  1. src/Koogle.Application/Services/UserService.cs:140-171
    - GetByIdentityUserIdAsync now includes .Include(p => p.Clubs) and maps ClubMemberships
  2. src/Koogle.Web/Store/AuthState/AuthEffects.cs:53-73
    - Merges club-specific roles from ClubMemberships into AuthState roles
  3. src/Koogle.Infrastructure/Security/ClubRoleRequirement.cs:17-114
    - Changed ClubRoleHandler to extend AuthorizationHandler<ClubRoleRequirement> (no resource)
    - Reads current_club_id from claims to determine club context
    - Added ClubRoleResourceHandler for resource-based auth (explicit clubId)
  4. src/Koogle.Infrastructure/DependencyInjection.cs:72
    - Registered ClubRoleResourceHandler

  The [Authorize(Policy = "ClubViewer")] attribute now uses current_club_id claim set during login to check club roles.
2025-12-24 15:44:52 +01:00
beo3000 d74cdb678d mod AuthTest 2025-12-24 15:15:33 +01:00
beo3000 2d6a49309f Add Person Pages (D2)
- Persons.razor: MudTable with search/filter, CRUD dialogs
- PersonEditDialog.razor: Create/Edit form for persons

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-24 15:06:37 +01:00
beo3000 d8ca8ed0a9 Add PersonState Fluxor state management (Phase D1)
- PersonState.cs: State record with Persons, SelectedPerson, IsLoading, Error
- PersonActions.cs: Load/Create/Update/Delete actions with success/failure variants
- PersonReducers.cs: Pure reducers for all person actions
- PersonEffects.cs: Async effects calling IPersonService

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-24 14:59:44 +01:00
beo3000 93b55a11e6 Add Club admin page with CRUD (Phase C2)
- Clubs.razor: MudTable with search, create/edit/delete
- ClubEditDialog.razor: Form for club name + expense calculation
- ConfirmDialog.razor: Reusable confirmation dialog

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-24 14:46:37 +01:00