Scoped services can't be resolved from singleton (GameDefinitionRegistry).
Logic services are stateless, so transient is appropriate.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- TrainingGameDefinition with game type metadata
- TrainingGameModel + TrainingPlayerStats for stats tracking
- TrainingGameLogicService implementing game logic
- TrainingSetup.razor for config (ThrowMode, ThrowsPerRound, ParticipantsMode)
- TrainingBoard.razor showing player stats table with totals/averages
- Game type registration in Program.cs
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- IGameDefinition interface in Domain
- GameProgress.cs with throw state records
- IGameLogicService interface
- GameDefinitionRegistry for polymorphic game types
- GameModelFactory for JSON serialization
- DI registration extensions
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>