Commit Graph

5 Commits

Author SHA1 Message Date
beo3000 f1880f08a8 save setup model 2025-12-27 11:45:19 +01:00
beo3000 aefa676d62 Fix: Register GameLogicServices as transient
Scoped services can't be resolved from singleton (GameDefinitionRegistry).
Logic services are stateless, so transient is appropriate.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-27 09:03:50 +01:00
beo3000 264f91d543 Complete phase H5: Scheiss-Spiel + Trigger-Integration
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-27 08:16:22 +01:00
beo3000 8824162cd9 Add Training Game (Phase H4)
- TrainingGameDefinition with game type metadata
- TrainingGameModel + TrainingPlayerStats for stats tracking
- TrainingGameLogicService implementing game logic
- TrainingSetup.razor for config (ThrowMode, ThrowsPerRound, ParticipantsMode)
- TrainingBoard.razor showing player stats table with totals/averages
- Game type registration in Program.cs

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-26 14:49:26 +01:00
beo3000 0207c5fe80 Add Game Definition Framework (Phase H3)
- IGameDefinition interface in Domain
- GameProgress.cs with throw state records
- IGameLogicService interface
- GameDefinitionRegistry for polymorphic game types
- GameModelFactory for JSON serialization
- DI registration extensions

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-26 14:38:21 +01:00