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No commits in common. "6bc79b0102cd4384ccd0685999bec760ae03d724" and "dd4317bf806f8a0fadfa78d18484e1621b219cd9" have entirely different histories.
6bc79b0102
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dd4317bf80
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@ -110,10 +110,7 @@ public record LoadCompletedGamesFailureAction(string Error);
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/// <param name="AfterThrowState">State after the throw was made.</param>
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/// <param name="IsGutter">Whether the throw went into the gutter.</param>
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/// <param name="IsLeftGutter">Whether it was the left gutter.</param>
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public record RecordThrowAction(ThrowPanelState BeforeThrowState,
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ThrowPanelState AfterThrowState,
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bool IsGutter = false,
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bool IsLeftGutter = false);
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public record RecordThrowAction(ThrowPanelState BeforeThrowState, ThrowPanelState AfterThrowState, bool IsGutter = false, bool IsLeftGutter = false);
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/// <summary>
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/// Action dispatched after ProcessThrow completes with game logic result.
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@ -439,8 +439,7 @@ public class GameEffects
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winnerId));
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// Fire expense triggers for special throw events
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// Note: Use action.AfterThrowState.BellValue since afterThrowState has BellValue reset to false
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await FireThrowTriggersAsync(state, currentPlayerId.Value, action, afterThrowState, action.AfterThrowState.BellValue, dispatcher);
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await FireThrowTriggersAsync(state, currentPlayerId.Value, action, afterThrowState, dispatcher);
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// Record player statistics (game-type independent)
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await RecordPlayerStatisticsAsync(state, currentPlayerId.Value, afterThrowState);
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@ -893,7 +892,6 @@ public class GameEffects
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Guid currentPlayerId,
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RecordThrowAction action,
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AfterThrowState afterThrowState,
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bool bellValue,
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IDispatcher dispatcher)
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{
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// Skip if no day or game context
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@ -991,7 +989,7 @@ public class GameEffects
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}
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// Check for Bell hit
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if (bellValue)
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if (afterThrowState.ThrowPanel.BellValue)
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{
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var expenses = await _gameEventService.RegisterBellAsync(
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currentPlayerId,
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@ -1016,7 +1014,7 @@ public class GameEffects
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}
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// Trigger GIF playback for special events
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await TriggerGifForEventsAsync(state, gameId, action, afterThrowState, bellValue, dispatcher);
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await TriggerGifForEventsAsync(state, gameId, action, afterThrowState, dispatcher);
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}
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catch (Exception ex)
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{
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@ -1034,7 +1032,6 @@ public class GameEffects
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Guid gameId,
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RecordThrowAction action,
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AfterThrowState afterThrowState,
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bool bellValue,
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IDispatcher dispatcher)
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{
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var clubId = _clubContext.ClubId;
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@ -1049,7 +1046,7 @@ public class GameEffects
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{
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triggeredEvent = ThrowEventType.Circle;
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}
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else if (bellValue)
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else if (afterThrowState.ThrowPanel.BellValue)
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{
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triggeredEvent = ThrowEventType.Bell;
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}
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