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2 Commits

Author SHA1 Message Date
beo3000 ed83a246ab dev daystate 2025-11-17 19:01:21 +01:00
beo3000 74a289a48a dev daystate 2025-11-17 18:58:43 +01:00
3 changed files with 4 additions and 4 deletions

View File

@ -11,7 +11,7 @@
{ {
<MudTooltip Text="Spieltag beginnen" <MudTooltip Text="Spieltag beginnen"
Color="Color.Primary" Placement="Placement.Bottom" Arrow="true"> Color="Color.Primary" Placement="Placement.Bottom" Arrow="true">
<MudIconButton Icon="@Icons.Material.Filled.Start" <MudIconButton Icon="@Icons.Material.Filled.Add"
Variant="Variant.Filled" Color="Color.Primary" Variant="Variant.Filled" Color="Color.Primary"
Class="mr-5" OnClick="StartClick"/> Class="mr-5" OnClick="StartClick"/>
</MudTooltip> </MudTooltip>

View File

@ -85,7 +85,7 @@
private async Task CloseDayClick(MouseEventArgs obj) private async Task CloseDayClick(MouseEventArgs obj)
{ {
var result = await DialogService.ShowMessageBox("Spiel Abschließen?", "Spiel wirklich abbrechen?", "JA abschließen", "NEIN offen lassen", cancelText: "Abbrechen"); var result = await DialogService.ShowMessageBox("Spiel Abschließen", "Spiel beenden und abschließen oder nur schließen?", "Abschließen", "offen lassen", cancelText: "Abbrechen");
if (!result.HasValue) if (!result.HasValue)
{ {
return; return;

View File

@ -36,7 +36,7 @@
{ {
case GameView.Throw: case GameView.Throw:
<PanelToolbar> <PanelToolbar>
@GetDayStr() @* @GetDayStr() *@
@if (DayState.Value.Status != DayStatus.Started) @if (DayState.Value.Status != DayStatus.Started)
{ {
<DayListMenu/> <DayListMenu/>
@ -61,7 +61,7 @@
<!-- Scrollbarer Inhalt --> <!-- Scrollbarer Inhalt -->
<MudContainer Class="mt-4"> <MudContainer Class="mt-4">
<p>@GetDayStr()</p> @* <p>@GetDayStr()</p> *@
@switch (_gameView) @switch (_gameView)
{ {
case GameView.Throw: case GameView.Throw: