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No commits in common. "ed83a246ab6bbebd276d1131e6064208f61882ee" and "b8986818b73dc82fb70b20c65e763c8f4a30c5db" have entirely different histories.
ed83a246ab
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b8986818b7
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@ -11,7 +11,7 @@
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{
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{
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<MudTooltip Text="Spieltag beginnen"
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<MudTooltip Text="Spieltag beginnen"
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Color="Color.Primary" Placement="Placement.Bottom" Arrow="true">
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Color="Color.Primary" Placement="Placement.Bottom" Arrow="true">
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<MudIconButton Icon="@Icons.Material.Filled.Add"
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<MudIconButton Icon="@Icons.Material.Filled.Start"
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Variant="Variant.Filled" Color="Color.Primary"
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Variant="Variant.Filled" Color="Color.Primary"
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Class="mr-5" OnClick="StartClick"/>
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Class="mr-5" OnClick="StartClick"/>
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</MudTooltip>
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</MudTooltip>
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@ -85,7 +85,7 @@
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private async Task CloseDayClick(MouseEventArgs obj)
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private async Task CloseDayClick(MouseEventArgs obj)
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{
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{
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var result = await DialogService.ShowMessageBox("Spiel Abschließen", "Spiel beenden und abschließen oder nur schließen?", "Abschließen", "offen lassen", cancelText: "Abbrechen");
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var result = await DialogService.ShowMessageBox("Spiel Abschließen?", "Spiel wirklich abbrechen?", "JA abschließen", "NEIN offen lassen", cancelText: "Abbrechen");
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if (!result.HasValue)
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if (!result.HasValue)
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{
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{
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return;
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return;
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@ -36,7 +36,7 @@
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{
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{
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case GameView.Throw:
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case GameView.Throw:
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<PanelToolbar>
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<PanelToolbar>
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@* @GetDayStr() *@
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@GetDayStr()
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@if (DayState.Value.Status != DayStatus.Started)
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@if (DayState.Value.Status != DayStatus.Started)
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{
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{
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<DayListMenu/>
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<DayListMenu/>
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@ -61,7 +61,7 @@
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<!-- Scrollbarer Inhalt -->
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<!-- Scrollbarer Inhalt -->
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<MudContainer Class="mt-4">
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<MudContainer Class="mt-4">
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@* <p>@GetDayStr()</p> *@
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<p>@GetDayStr()</p>
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@switch (_gameView)
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@switch (_gameView)
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{
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{
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case GameView.Throw:
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case GameView.Throw:
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