using Koogle.Application.Games; using Koogle.Application.Interfaces; using Koogle.Application.Services; using Koogle.Domain.Interfaces; using Microsoft.AspNetCore.Authorization; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Koogle.Application { public static class DependencyInjection { public static IServiceCollection AddApplication(this IServiceCollection services) { // Game Framework services.AddGameFramework(); // AutoMapper services.AddAutoMapper(cfg => cfg.LicenseKey = "eyJhbGciOiJSUzI1NiIsImtpZCI6Ikx1Y2t5UGVubnlTb2Z0d2FyZUxpY2Vuc2VLZXkvYmJiMTNhY2I1OTkwNGQ4OWI0Y2IxYzg1ZjA4OGNjZjkiLCJ0eXAiOiJKV1QifQ.eyJpc3MiOiJodHRwczovL2x1Y2t5cGVubnlzb2Z0d2FyZS5jb20iLCJhdWQiOiJMdWNreVBlbm55U29mdHdhcmUiLCJleHAiOiIxNzk3MjkyODAwIiwiaWF0IjoiMTc2NTgyNzkzMyIsImFjY291bnRfaWQiOiIwMTliMjM4YjYxZGM3MWYwOTAyYmY5OGU0NzNmOTY5ZSIsImN1c3RvbWVyX2lkIjoiY3RtXzAxa2NocnF3dHNkczM4cjJnOTBncmZ5ajA1Iiwic3ViX2lkIjoiLSIsImVkaXRpb24iOiIwIiwidHlwZSI6IjIifQ.ehnUm61bFyXv2s0RScHd3vV2wIRivFN-phslB65UxztWBsk1EAtqTgPT55ONQ6-k7zi7G1vpLUUz9NL4EfpMRwgl1obeCTrs1pzvIRkednzrSdcPKAOmil-xiCS1TlrvaLzLnBWCr0JroGrAmtMYjsfUpYayRx9x8BzjUGBPUvb6eUR6wSbEtPzZbycgsp4Oj4Wwi23o56UGWHdNz7R8ofKy9EyzrgiG1uYfJZUDB_B5uWtdWi5M2bfoYHcLj-7VbSJlVlW2RoETEYuylBjG0Bwg_ZtSoVsCuqi_qV_GuyBOKbPpjFK4NFcInYFkAxAyzV_uTaFQpCFukPpCMZpFtA", Assembly.GetExecutingAssembly()); // Application Services services.AddScoped(); services.AddScoped(); services.AddScoped(); services.AddScoped(); services.AddScoped(); services.AddScoped(); services.AddScoped(); services.AddScoped(); // IEmailService registered in Infrastructure layer (SmtpEmailService) services.AddScoped(); services.AddScoped(); services.AddScoped(); services.AddScoped(); services.AddScoped(); services.AddScoped(); services.AddScoped(); services.AddScoped(); services.AddScoped(); services.AddScoped(); // Note: Game types are registered in Koogle.Web where Blazor components are defined // Use services.AddGameType() to register game types return services; } } }