using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Koogle.Domain.Entities
{
///
/// Represents a game entity with its associated data.
///
public class Game : BaseEntity
{
///
/// Json data representing the game state.
///
public string GameData { get; set; } = "{}";
///
/// ID of the associated day.
///
public Guid DayId { get; set; }
///
/// associated Day entity.
///
public Day Day { get; set; } = null!;
///
/// reference to the participating Persons.
///
public ICollection GamePersons { get; set; } = new List();
}
}