- GameType, GameStatus, PinStatus, ThrowMode, ParticipantsMode enums
- GameState with ThrowPanelState, ParticipantsState, GameSnapshot
- GameActions for lifecycle, throws, undo, persistence, SignalR
- GameReducers for all actions
- GameEffects placeholder for later phases
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>