36 lines
673 B
Plaintext
36 lines
673 B
Plaintext
@using KoogleApp.Games.Training
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@using KoogleApp.Model
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@using KoogleApp.Store.Game.Setup
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@using KoogleApp.Store.Game.ThrowTimer
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@inherits FluxorComponent
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@inject IState<SetupState> SetupState
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<ThrowTimer/>
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<MudGrid>
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<MudItem xs="12">
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<MudPaper Class="d-flex align-center justify-center mud-width-full py-0">
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Tafel
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</MudPaper>
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</MudItem>
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@if (SetupState.Value is { Game: not null })
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{
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<MudItem xs="12">
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<DynamicComponent Type="SetupState.Value.Game.BoardComponentType"/>
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</MudItem>
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}
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</MudGrid>
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@code {
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public void UpdatePanelState(object boardPanelState)
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{
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}
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}
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