22 lines
704 B
Plaintext
22 lines
704 B
Plaintext
@using KoogleApp.Store.Game.Setup
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@using KoogleApp.Store.Game.ThrowPanel
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@inject IDispatcher Dispatcher
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<EnumSelect Label="Spieler-Modus"
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TEnum="@ParticipantsMode" TState="SetupState" HelperText="Wie wird der nächste Spieler bestimmt"
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ValueSelector="@(state => state.ParticipantsMode)"
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OnValueChanged="@(value => Dispatcher.Dispatch(new SetParticipantsModeAction(value)))"
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EnumValues="_values" />
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@code {
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Dictionary<ParticipantsMode, string> _values = new()
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{
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{ ParticipantsMode.FreeToChoose, "frei wählbar" },
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{ ParticipantsMode.GameLogic, "automatisch / rotierend" },
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{ ParticipantsMode.Random, "zufällig" }
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};
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}
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