- Extend Game entity with GameType, Status, StartedAt, CompletedAt, RowVersion - Add GameConfiguration with RowVersion for optimistic concurrency - Create IGamePersistenceService interface - Implement GamePersistenceService with CRUD operations - Create GameStateSerializationDto for JSON serialization - Extend GameEffects with full persistence lifecycle: - HandleStartGame: Creates game in DB - HandleEndGame: Updates status to Completed/Aborted - HandleLoadActiveGame: Recovery from page reload - HandleRecordThrow: Debounced save (500ms) - HandleSaveGameState: Explicit save with concurrency check - Add migration ExtendGameEntity 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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| .. | ||
| IMPLEMENTATION_PLAN.md | ||
| build.md | ||
| development_guidelines.md | ||
| prompts.md | ||