Summary of Changes:
Phase 1-3 (Domain/Infrastructure/Application):
- ThrowEventType enum with Strike, Circle, Bell, Gutter flags
- ClubGif, ClubGifRating, GifSubmissionToken entities
- EF configurations with proper indexes
- ClubGifRepository with weighted random selection
- MediaStorageService for file storage (wwwroot/club-media/{LoginName}/gifs/)
- ClubGifService with rating system and auto-disable at -5 threshold
Phase 4-5 (Admin UI & Playback):
- Admin page at /club/{ClubId}/admin/gifs with Upload, Import, Edit, Token management
- QR code generation for submission tokens
- GifPlayer component with overlay, rating buttons, and dismiss
- Fluxor state management (GifState, actions, reducers, effects)
Phase 6 (Anonymous Submission):
- Public page at /gif/submit/{Token} with EmptyLayout
- Token validation and file upload
Phase 7 (Game Integration + Migration):
- Database migration AddClubGifFeature applied
- GameEffects.TriggerGifForEventsAsync triggers GIFs on special throws
- SignalR broadcast via BroadcastGifTriggeredAsync to all clients
- DayDetails.razor includes GifPlayer and handles SignalR GIF events
Key Features:
- GIFs play on Strike (alle 9), Circle (Kranz), Bell (Glocke), Gutter (Rinne)
- Weighted random selection based on ratings
- Real-time sync across all connected clients via SignalR
- Thumbs up/down rating with auto-disable at -5
- Max file size: 20MB, Video duration: 15s
- Supports GIF, MP4, WebM formats