Go to file
beo3000 fc97a266d4 create and assign expenses:
Datenfluss bei Gutter:
  Spieler wirft Gosse
    → RecordThrowAction (IsGutter=true)
    → HandleRecordThrow
    → FireThrowTriggersAsync
      → GameEventService.RegisterGutterAsync
        → TriggerService.FireTriggerAsync
          → PersonExpense in DB gespeichert ✓
          → PersonExpenseDto zurückgegeben
      → dispatcher.Dispatch(TriggerExpensesCreatedAction)
        → DayReducer fügt Expenses zu SelectedDayExpenses hinzu
          → UI aktualisiert sich automatisch ✓
2025-12-28 15:41:57 +01:00
.claude added Trigger and Trigger/Expense Releations 2025-12-28 10:18:39 +01:00
docs added Trigger and Trigger/Expense Releations 2025-12-28 10:18:39 +01:00
src create and assign expenses: 2025-12-28 15:41:57 +01:00
test Add Trigger-Engine (Phase H0) 2025-12-26 14:10:28 +01:00
.gitattributes initial setup 2025-11-05 11:40:00 +01:00
.gitignore initial setup 2025-11-05 11:40:00 +01:00
CLAUDE.md added test-framework 2025-12-24 14:11:31 +01:00
KoogleApp.sln added claude planning 2025-12-22 21:14:54 +01:00
todos.md add fluxor AuthState 2025-12-21 22:14:00 +01:00