diff --git a/GameHandler/GameService.cs b/GameHandler/GameService.cs index 745315e..f74d686 100644 --- a/GameHandler/GameService.cs +++ b/GameHandler/GameService.cs @@ -66,7 +66,7 @@ namespace GameHandler InitGameServiceBehaviour(gameName); var state = await InitGameState(playerIds, gameSettings, gameName); - await _gameStateHandler.Add(state, _game); + await _gameStateHandler.Add(state); await _gameStateHandler.Add(ExpenseModel.Create()); return state; @@ -117,7 +117,7 @@ namespace GameHandler var newGameState = lastGameState with { ThrowState = throwStateAfterUpdate, GameModel = gameModel, NextPlayerId = _gh.GetCurrentPlayerId(gameModel) }; await _gameStateHandler.Add(expenseModel); - await _gameStateHandler.Add(newGameState, _game); + await _gameStateHandler.Add(newGameState); return newGameState; } diff --git a/GameHandler/GameStateHandler.cs b/GameHandler/GameStateHandler.cs index a18f21b..ded2997 100644 --- a/GameHandler/GameStateHandler.cs +++ b/GameHandler/GameStateHandler.cs @@ -93,7 +93,7 @@ namespace GameHandler await _expenseRepository.Save(item.Data); } - internal async Task Add(GameState newState, Game game) + internal async Task Add(GameState newState) { if (!newState.Equals(GameState)) {