using GameModel; using GameModel.Contract; namespace GameData.Dummy { public class DummyExpenseRepository : IExpenseRepository { public DummyExpenseRepository() { } public Task Delete(IEnumerable enumerable) { throw new NotImplementedException(); } public IEnumerable GetAll() { return IExpenseRepository.TestData; } public void Save(PlayerExpense data) { throw new NotImplementedException(); } Task> IExpenseRepository.GetAll() { throw new NotImplementedException(); } Task IExpenseRepository.Save(PlayerExpense data) { throw new NotImplementedException(); } } }