using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameModel { //public record ExpenseModel(PlayerExpense[] MemberExpenses) //{ // public virtual bool Equals(ExpenseModel other) // { // if (ReferenceEquals(null, other)) return false; // return MemberExpenses.SequenceEqual(other.MemberExpenses); // } // public override int GetHashCode() => MemberExpenses.GetHashCode(); // public static ExpenseModel Create() // { // return new ExpenseModel(Array.Empty()); // } //} }