using GameHandler.DeathGame; using GameModel.DeathGame; using NuGet.Frameworks; using System; using System.Collections.Generic; using System.Linq; using System.Runtime; using System.Text; using System.Threading.Tasks; namespace GameHandler.UnitTests.DeathGame { [TestFixture] public class DeathGameHandlerTests { private DeathGameSettings _settings; private DeathGameHandler _gh; private int[] _players; [SetUp] public void SetUp() { _settings = new DeathGameSettings(6); _gh = new DeathGameHandler(); _players = new[] { 1, 2, 3, 4, 5, 6 }; } [Test] public void CreateGameModelWithDuplicatePlayers_ThrowsException() { var players = new[] { 1, 2, 3, 1 }; Assert.That(() => _gh.InitGameModel(players,_settings), Throws.TypeOf()); } [Test] public void CreateGameModelWithTooManyPlayers_ThrowsException() { var players = new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 }; Assert.That(() => _gh.InitGameModel(players, _settings), Throws.TypeOf()); } [Test] public void CreateGameModelWithTooLessPlayers_ThrowsException() { var players = new[] { 1, 2 }; Assert.That(() => _gh.InitGameModel(players, _settings), Throws.TypeOf()); } [Test] [TestCase(2)] [TestCase(13)] public void InvalidMaxCoffinSize_ThrowsException(int maxCoffinSize) { var players = new[] { 1, 2, 3, 4 }; var invalidSettings = new DeathGameSettings(maxCoffinSize); Assert.That(() => _gh.InitGameModel(players, invalidSettings), Throws.TypeOf()); } [Test] public void NewGameModel_IsWithoutXandLineCount() { var gm = _gh.InitGameModel(_players, _settings); Assert.That(gm.Coffins.Count, Is.EqualTo(_players.Count())); Assert.That(gm.Coffins.Any(_ => _.XCount > 0), Is.False); Assert.That(gm.Coffins.Any(_ => _.LineCount > 0), Is.False); } [Test] public void InvalidFirstThrow_RaisesExpense() { var gm = _gh.InitGameModel(_players, _settings); var gmAfter = _gh.CalcNextModel(gm, 1, false, false); } [Test] public void AfterFirstThrow_SomeFirstPlayerHasAnX() { var gm = _gh.InitGameModel(_players, _settings); } [Test] public void FirstPlayerIsLast_AfterModelUpdate() { var gm = _gh.InitGameModel(_players, _settings); var first = gm.Coffins.First(); DeathGameModel? newGm = null; Assert.That(() => { newGm = _gh.CalcNextModel(gm, 2, false, false); }, Throws.Nothing); Assert.That(first.PlayerId,Is.EqualTo(newGm.Coffins.Last().PlayerId)); Assert.That(gm.Coffins.Count, Is.EqualTo(newGm.Coffins.Count())); } [Test] public void AllPins_CausesLineAtPreviousPlayer() { var gm = _gh.InitGameModel(_players, _settings); var prev = gm.Coffins.Last(); var newGm = _gh.CalcNextModel(gm, 2, false, true); var prevNew = newGm.Coffins.First(_ => _.PlayerId == prev.PlayerId); Assert.That(prevNew.LineCount, Is.EqualTo(prev.LineCount + 1)); } } }