using GameModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameModel.UnitTests { [TestFixture] internal class PinThrowTests { [Test] public void AllNineThrow_IsNotIsNotCircle() { var pic = new PinPicture(PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down); var t = PinThrow.Create(1, pic,false,false); Assert.That(t.IsSink, Is.False); Assert.That(t.IsNinePins, Is.True); Assert.That(t.IsCircle, Is.False); Assert.That(t.IsNoWood, Is.False); Assert.That(t.PinCount, Is.EqualTo(9)); } [Test] public void SinkThrow_IsNothing() { var pic = new PinPicture(PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down); var t = PinThrow.Create(1, pic, false, true); Assert.That(t.IsSink, Is.True); Assert.That(t.IsNinePins, Is.False); Assert.That(t.IsCircle, Is.False); Assert.That(t.IsNoWood, Is.False); Assert.That(t.PinCount, Is.EqualTo(0)); } [Test] public void Circle_IsNotAllNine() { var pic = new PinPicture(PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Up, PinState.Down, PinState.Down, PinState.Down, PinState.Down); var t = PinThrow.Create(1, pic, false, false); Assert.That(t.IsSink, Is.False); Assert.That(t.IsNinePins, Is.False); Assert.That(t.IsCircle, Is.True); Assert.That(t.IsNoWood, Is.False); Assert.That(t.PinCount, Is.EqualTo(8)); } [Test] public void NoWood_IsNotSink() { var pic = new PinPicture(PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up); var t = PinThrow.Create(1, pic, false, false); Assert.That(t.IsSink, Is.False); Assert.That(t.IsNinePins, Is.False); Assert.That(t.IsCircle, Is.False); Assert.That(t.IsNoWood, Is.True); Assert.That(t.PinCount, Is.EqualTo(0)); } } }