using GameModel; using GameModel.Contract; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameHandler.UnitTests.Mocks { public class FakeExpenseRepository : IExpenseRepository { public Task Delete(IEnumerable enumerable) { throw new NotImplementedException(); } public Task Save(PlayerExpense data) { return Task.FromResult(data); } public Task> GetAll() { IEnumerable res = IExpenseRepository.TestData; return Task.FromResult(res); } } }