using GameModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameContract { public interface IGameHandler { public const int INFINIT_THROWS = 9999; static string GameName() => "Default Hello from IGameHandler"; ThrowMode ThrowMode() => GameModel.ThrowMode.Reposition; int ThrowsPerRount() => INFINIT_THROWS; bool FreePlayerSelection() => true; } }