using GameModel; using GameModel.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameData.Dummy { public class DummyGameRepository : IGameRepository { List gameStates = new List(); public void Save(GameState gameState) { gameStates.Add(gameState); } public GameState Load(Guid gameId) { return gameStates.Last(); } } }