using GameModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameHandler { public class GameExenseEventArgs : EventArgs { public int[] PlayerIds { get; set; } public int PlayerId { get; set; } public ExpenseTrigger[] Triggers { get; set; } public GameExenseEventArgs(int playerId, ExpenseTrigger[] triggers, int[] playerIds) { PlayerId = playerId; Triggers = triggers; PlayerIds = playerIds; } } }