using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameModel { public record ThrowState(BoardState BoardState, int ThrowsPerRount, int ThrowCount) { public static ThrowState Create(ThrowMode throwMode, int throwsPerRount) { return new ThrowState(BoardState.Create(throwMode), throwsPerRount, 0); } } }