using GameModel; using GameModel.Exceptions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameHandler.UnitTests { [TestFixture] internal class PinPictureTests { [Test] [TestCase(1,PinState.Down)] [TestCase(2, PinState.Down)] [TestCase(3, PinState.Down)] [TestCase(4, PinState.Down)] [TestCase(5, PinState.Down)] [TestCase(6, PinState.Down)] [TestCase(7, PinState.Down)] [TestCase(8, PinState.Down)] [TestCase(9, PinState.Down)] public void PinPicture_IndexTest(int pinNumber, PinState pinState) { var p = new PinPicture(); p[pinNumber] = pinState; Assert.That(p[pinNumber],Is.EqualTo(PinState.Down)); } [Test] [TestCase(0)] [TestCase(-1)] [TestCase(10)] [TestCase(11)] public void Get_Invalid_PinNumber_ThrowsException(int pinNumber) { var p = new PinPicture(); Assert.That(() => p[pinNumber],Throws.TypeOf()); } [Test] [TestCase(0)] [TestCase(-1)] [TestCase(10)] [TestCase(11)] public void Set_Invalid_PinNumber_ThrowsException(int pinNumber) { var p = new PinPicture(); Assert.That(() => p[pinNumber] = PinState.Down, Throws.TypeOf()); } } }