using GameContract; using GameModel.DeathGame; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameHandler { public class ExpenseHandler { //public delegate void OnExpense(MemberExpense memberExpense); IExpenseRepository _expenseRepository; public ExpenseHandler(IExpenseRepository expenseRepository) { _expenseRepository = expenseRepository; } } }