KoogleV4/GameHandler/GameService.cs

111 lines
3.0 KiB
C#

using GameHandler.Extensions;
using GameModel;
using GameModel.Exceptions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using GameHandler.GameHandler;
using GameHandler.Parser;
using GameModel.Contract;
using GameModel.DeathGame;
namespace GameHandler
{
public class GameService
{
private bool _isStarted = false;
private IGameHandler _gh;
private ThrowHandler _th;
private ThrowState _lastState;
public GameService()
{
}
public string ThrowModeName
{
get
{
if (_lastState != null)
{
return _lastState.BoardState.ThrowMode == ThrowMode.Decrease ? "Abräumen" : "Volle";
}
return string.Empty;
}
}
static int[] defaultPlayerIds => new[] {1,2,3,4};
public ThrowState Start(string gameName = FreeGameHandler.GAMENAME_FREETRAINING)
{
return Start(defaultPlayerIds, new DeathGameSettings(6), gameName);
}
public ThrowState Start(int[] playerIds, IGameSettings gameSettings, string gameName = FreeGameHandler.GAMENAME_FREETRAINING)
{
if (_isStarted)
{
throw new InvalidGameStateExcpetion("Game already started");
}
_isStarted = true;
_gh = this.GetGameHandler(gameName);
var gm = _gh.InitGameModel(playerIds, gameSettings);
_th = new ThrowHandler();
_lastState = ThrowState.Create(_gh.ThrowMode(), _gh.ThrowsPerRount());
return _lastState;
}
public ThrowState HandleThrow(PinThrow pinThrow)
{
if (!_isStarted)
{
throw new InvalidGameStateExcpetion("Game not started");
}
pinThrow = AutoCompletePlayerId(pinThrow);
_lastState = _th.Update(_lastState, pinThrow);
return _lastState;
}
private PinThrow AutoCompletePlayerId(PinThrow pinThrow)
{
if (_gh.FreePlayerSelection() && pinThrow.PlayerId == 0)
{
throw new InvalidPinThrowException("PlayerId connot be 0");
}
if (_gh.FreePlayerSelection())
{
return pinThrow;
}
return pinThrow with { PlayerId = _gh.GetCurrentPlayerId() };
}
public void Stop()
{
if (!_isStarted)
{
throw new InvalidGameStateExcpetion("Game not started");
}
_isStarted = false;
}
public ThrowCommandData ParseThrowData(string stringData)
{
return ThrowCommandParser.Parse(stringData, _gh.FreePlayerSelection(), 0); // TOOD: Player
}
public bool FreePlayerSelection => _gh.FreePlayerSelection();
}
}