268 lines
7.6 KiB
C#
268 lines
7.6 KiB
C#
// See https://aka.ms/new-console-template for more information
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using CommandLine;
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using GameHandler;
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using GameHandler.Extensions;
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using GameModel;
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using GameModel.Contract;
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using KoogleCli.Model;
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using Spectre.Console;
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using static System.Runtime.InteropServices.JavaScript.JSType;
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AnsiConsole.MarkupLine("Welcome to [green]koogle[/]");
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ShowMainMenu();
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void ShowMainMenu()
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{
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do
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{
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var option = AnsiConsole.Prompt(
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new SelectionPrompt<Option>()
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.Title("Was willst du tun?")
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.PageSize(10)
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.MoreChoicesText("[grey](Move up and down)[/]")
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.AddChoices(new[] {
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new Option("Neues Spiel",NewGameAction),
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new Option("Stammdaten", MasterDataAction),
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new Option("Beenden", null)
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}));
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option.Action?.Invoke();
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if (option.Name == "Beenden")
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{
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break;
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}
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} while (true);
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}
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void MasterDataAction()
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{
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Console.WriteLine("todo");
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}
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GameService _gs;
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void NewGameAction()
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{
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var option = string.Empty;
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//do
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//{
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var games = new GameService().GetGameHandler().Keys.Order().ToList();
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games.Add("Abbreche");
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option = AnsiConsole.Prompt(
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new SelectionPrompt<string>()
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.Title("Was willst du tun?")
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.PageSize(10)
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.MoreChoicesText("[grey](Move up and down)[/]")
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.AddChoices(games));
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//if (option == "Abbrechen")
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//{
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// break;
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//}
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//} while (true);
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if (option == "Abbrechen")
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{
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ShowMainMenu();
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}
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else
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{
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StartGameAction(option);
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}
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}
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void StartGameAction(string gameName)
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{
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_gs = new GameService();
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var bs = _gs.Start(new[] { 1,2,3,4}, null, gameName );
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Show(bs);
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do
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{
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var proptText = _gs.FreePlayerSelection ? $"Spieler,Wurf [yellow]{bs.ThrowCount + 1}[/]:" : $"Wurf [yellow]{bs.ThrowCount + 1}[/]";
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var stringData = AnsiConsole.Prompt(
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new TextPrompt<string>(proptText)
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.PromptStyle("green")
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.ValidationErrorMessage("[red]That's not a valid throw[/]")
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.Validate(data =>
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{
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try
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{
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_gs.ParseThrowData(data);
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}
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catch (Exception)
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{
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return false;
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}
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return true;
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}));
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var throwData = _gs.ParseThrowData(stringData);
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if (throwData.Abort)
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{
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_gs.Stop();
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break;
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}
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bs = _gs.HandleThrow(PinThrow.Create(throwData.Pindata, throwData.Bell, throwData.Sink, throwData.PlayerId));
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Show(bs);
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} while (true);
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ShowMainMenu();
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}
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void Show(ThrowState throwState)
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{
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AnsiConsole.Clear();
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ShowPlayer();
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ShowThrow(throwState);
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ShowBoard(throwState.BoardState);
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}
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void ShowThrow(ThrowState throwState)
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{
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int throwCount = throwState.ThrowCount;
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int throwsPerRount = throwState.ThrowsPerRount;
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Text text1;
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if (throwsPerRount == IGameHandler.INFINIT_THROWS)
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{
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text1 = new Text($"Würfe: {throwCount}", new Style(Color.Red, Color.Black));
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}
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else
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{
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text1 = new Text($"Würfe: {throwCount}/{throwsPerRount}", new Style(Color.Red, Color.Black));
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}
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var text1_2 = new Text($"Modus: {_gs.ThrowModeName}", new Style(Color.Red, Color.Black));
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// Create three text elements
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var paddedText_II = new Text("Spieler: ", new Style(Color.Green, Color.Black));
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var paddedText_III = new Text("Spielzeit: ", new Style(Color.Blue, Color.Black));
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// Apply padding to the three text elements
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var pad1_1 = new Padder(text1).PadRight(16).PadBottom(0).PadTop(2);
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var pad1_2 = new Padder(text1_2).PadRight(0).PadBottom(0).PadTop(2);
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var pad_II = new Padder(paddedText_II).PadBottom(0).PadTop(2);
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var pad_III = new Padder(paddedText_III).PadLeft(16).PadBottom(0).PadTop(0);
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// Insert padded elements within single-row grid
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var grid = new Grid();
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grid.AddColumn();
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grid.AddColumn();
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grid.AddColumn();
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grid.AddRow(pad1_2);
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grid.AddRow(pad1_1, pad_II, pad_III);
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// Write grid and it's padded contents to the Console
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AnsiConsole.Write(grid);
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}
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void ShowBoard(BoardState board)
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{
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var grid = new Grid();
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grid.AddColumn();
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grid.AddColumn();
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grid.AddColumn();
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grid.AddColumn();
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grid.AddColumn();
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Padder pad_1, pad_2, pad_3, pad_4, pad_5;
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GetRow(1, out pad_1, out pad_2, out pad_3, out pad_4, out pad_5, board);
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grid.AddRow(pad_1, pad_2, pad_3, pad_4, pad_5);
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GetRow(2, out pad_1, out pad_2, out pad_3, out pad_4, out pad_5, board);
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grid.AddRow(pad_1, pad_2, pad_3, pad_4, pad_5);
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GetRow(3, out pad_1, out pad_2, out pad_3, out pad_4, out pad_5, board);
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grid.AddRow(pad_1, pad_2, pad_3, pad_4, pad_5);
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GetRow(4, out pad_1, out pad_2, out pad_3, out pad_4, out pad_5, board);
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grid.AddRow(pad_1, pad_2, pad_3, pad_4, pad_5);
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GetRow(5, out pad_1, out pad_2, out pad_3, out pad_4, out pad_5, board);
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grid.AddRow(pad_1, pad_2, pad_3, pad_4, pad_5);
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// Write grid and it's padded contents to the Console
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AnsiConsole.Write(grid);
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}
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void ShowPlayer()
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{
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};
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static void GetRow(int row, out Padder pad_1, out Padder pad_2, out Padder pad_3, out Padder pad_4, out Padder pad_5, BoardState board)
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{
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string txt1 = "0";
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string txt2 = "0";
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string txt3 = "0";
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string txt4 = "0";
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string txt5 = "0";
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if (row == 1)
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{
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txt1 = " ";
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txt2 = " ";
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txt3 = board.PinPicture.PinState1 == PinState.Down ? "0" : "1";
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txt4 = " ";
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txt5 = " ";
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}
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if (row == 2)
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{
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txt1 = " ";
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txt2 = board.PinPicture.PinState2 == PinState.Down ? "0" : "2";
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txt3 = " ";
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txt4 = board.PinPicture.PinState3 == PinState.Down ? "0" : "3";
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txt5 = " ";
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}
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if (row == 3)
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{
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txt1 = board.PinPicture.PinState4 == PinState.Down ? "0" : "4";
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txt2 = " ";
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txt3 = board.PinPicture.PinState5 == PinState.Down ? "0" : "5";
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txt4 = " ";
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txt5 = board.PinPicture.PinState6 == PinState.Down ? "0" : "6";
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}
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if (row == 4)
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{
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txt1 = " ";
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txt2 = board.PinPicture.PinState7 == PinState.Down ? "0" : "7";
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txt3 = " ";
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txt4 = board.PinPicture.PinState8 == PinState.Down ? "0" : "8";
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txt5 = " ";
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}
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if (row == 5)
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{
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txt1 = " ";
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txt2 = " ";
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txt3 = board.PinPicture.PinState9 == PinState.Down ? "0" : "9";
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txt4 = " ";
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txt5 = " ";
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}
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// Create three text elements
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var paddedText_1 = new Text(txt1, new Style(txt1 == "0" ? Color.DarkSlateGray3 : Color.Blue, Color.Black));
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var paddedText_2 = new Text(txt2, new Style(txt2 == "0" ? Color.DarkSlateGray3 : Color.Blue, Color.Black));
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var paddedText_3 = new Text(txt3, new Style(txt3 == "0" ? Color.DarkSlateGray3 : Color.Blue, Color.Black));
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var paddedText_4 = new Text(txt4, new Style(txt4 == "0" ? Color.DarkSlateGray3 : Color.Blue, Color.Black));
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var paddedText_5 = new Text(txt5, new Style(txt5 == "0" ? Color.DarkSlateGray3 : Color.Blue, Color.Black));
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// Apply padding to the three text elements
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pad_1 = new Padder(paddedText_1); //.PadRight(16).PadBottom(0).PadTop(4);
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pad_2 = new Padder(paddedText_2); //.PadBottom(0).PadTop(2);
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pad_3 = new Padder(paddedText_3); //.PadLeft(16).PadBottom(0).PadTop(0);
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pad_4 = new Padder(paddedText_4); //.PadLeft(16).PadBottom(0).PadTop(0);
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pad_5 = new Padder(paddedText_5); //.PadLeft(16).PadBottom(0).PadTop(0);
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} |