23 lines
1.3 KiB
C#
23 lines
1.3 KiB
C#
using GameModel;
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namespace GameModel.Contract
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{
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public interface IExpenseRepository
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{
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static Expense[] TestData = new[] {
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Sink }, "Gosse", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Sink }, "Gosse2", 1.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.SinkAtAll }, "Gosse bei Anwurf", 1m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Circle }, "Kranz", 1m, true),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.NinePins }, "alle Neune", 1m, true),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Eliminated }, "Ausgeschieden", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.NoWood }, "kein Holz", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Bell }, "Klingel", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.FirstThrowFail }, "Anwurffehler", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.ExpensePoint }, "Strafpunkt, z.B. im \"Scheißspiel\"", 0.5m, false),
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};
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IEnumerable<Expense> GetAll();
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void Save(MemberExpense data);
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}
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} |