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using GameData.Repository;
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using GameModel;
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using System.Data.Common;
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namespace GameData.UnitTests
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{
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public class Tests
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{
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[SetUp]
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public void Setup()
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{
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}
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[Test]
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public void Test1()
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{
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var client = new ExpenseRepository();
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var test = client.GetAll();
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}
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}
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} |