48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using GameModel;
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using GameModel.Mocks;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameHandler.UnitTests
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{
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[TestFixture]
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internal class ExpenseHandlerTests
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{
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private ExpenseHandler _eh;
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private int[] _player;
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[SetUp]
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public void SetUp()
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{
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_eh = new ExpenseHandler(new FakeExpenseRepository());
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_player = new[] { 1, 2, 3, 4 };
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}
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[Test]
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public void CheckThrow_SinkCausesMultipleSinkExpsenses()
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{
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var bs = BoardState.Create();
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var model = _eh.CheckThrow(bs, PinThrow.Create(PinPicture.Create(), false, true), _player);
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var expense1 = model.MemberExpenses.First();
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var expense2 = model.MemberExpenses.Skip(1).First();
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Assert.That(expense1.Name, Is.EqualTo("Gosse"));
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Assert.That(expense2.Name, Is.EqualTo("Gosse2"));
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}
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[Test]
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public void CheckThrow_NinePinsCausesExpenseForAllOthers()
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{
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}
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[Test]
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public void CheckThrow_NoWoodAndBellCausesSinkAndBellExpsense()
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{
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}
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}
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}
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