KoogleV4/GameHandler/GameExenseEventArgs.cs

25 lines
583 B
C#

using GameModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameHandler
{
public class GameExenseEventArgs : EventArgs
{
public int[] PlayerIds { get; set; }
public int PlayerId { get; set; }
public ExpenseTrigger[] Triggers { get; set; }
public GameExenseEventArgs(int playerId, ExpenseTrigger[] triggers, int[] playerIds)
{
PlayerId = playerId;
Triggers = triggers;
PlayerIds = playerIds;
}
}
}