KoogleV4/GameHandler.UnitTests/Mocks/FakeExpenseRepository.cs

30 lines
1.4 KiB
C#

using GameContract;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameModel.Mocks
{
public class FakeExpenseRepository : IExpenseRepository
{
Expense[] Data = new[] {
Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Sink }, "Gosse", 0.5m, false),
Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.FullSink }, "Gosse bei Anwurf", 1m, false),
Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Circle }, "Kranz", 1m, true),
Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.NinePins }, "alle Neune", 1m, true),
Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Eliminated }, "Ausgeschieden", 0.5m, false),
Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.NoWood }, "kein Holz", 0.5m, false),
Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Bell }, "Klingen", 0.5m, false),
Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.FirstThrowFail }, "Anwurffehler", 0.5m, false),
Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.ExpensePoint }, "Strafpunkt, z.B. im \"Scheißspiel\"", 0.5m, false),
};
public IEnumerable<Expense> GetAll()
{
return Data;
}
}
}