30 lines
1.4 KiB
C#
30 lines
1.4 KiB
C#
using GameContract;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameModel.Mocks
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{
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public class FakeExpenseRepository : IExpenseRepository
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{
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Expense[] Data = new[] {
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Sink }, "Gosse", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.FullSink }, "Gosse bei Anwurf", 1m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Circle }, "Kranz", 1m, true),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.NinePins }, "alle Neune", 1m, true),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Eliminated }, "Ausgeschieden", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.NoWood }, "kein Holz", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Bell }, "Klingen", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.FirstThrowFail }, "Anwurffehler", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.ExpensePoint }, "Strafpunkt, z.B. im \"Scheißspiel\"", 0.5m, false),
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};
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public IEnumerable<Expense> GetAll()
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{
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return Data;
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}
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}
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}
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