189 lines
7.1 KiB
C#
189 lines
7.1 KiB
C#
using GameModel.Exceptions;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Numerics;
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using System.Reflection.Metadata.Ecma335;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameModel
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{
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public record PinPicture(PinState PinState1, PinState PinState2, PinState PinState3, PinState PinState4, PinState PinState5, PinState PinState6, PinState PinState7, PinState PinState8, PinState PinState9)
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: IEnumerable<PinState>, IEnumerable
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{
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public static PinPicture Create(PinState pinState1, PinState pinState2, PinState pinState3, PinState pinState4, PinState pinState5, PinState pinState6, PinState pinState7, PinState pinState8, PinState pinState9)
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{
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return new PinPicture(pinState1, pinState2, pinState3, pinState4, pinState5, pinState6, pinState7, pinState8, pinState9);
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}
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public static PinPicture Create()
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{
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return PinPicture.Create(PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up);
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//pins.Add(PinState1);
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//pins.Add(pinState2);
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//pins.Add(pinState3);
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//pins.Add(pinState4);
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//pins.Add(pinState5);
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//pins.Add(pinState6);
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//pins.Add(pinState7);
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//pins.Add(pinState8);
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//pins.Add(pinState9);
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//ValidatePinPicture(pins);
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}
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//private PinPicture(IEnumerable<PinState> pins)
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//{
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// this.pins = pins.Select(_ => _).ToList();
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// ValidatePinPicture(this.pins);
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//}
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//private void ValidatePinPicture(IEnumerable<PinState> pins)
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//{
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//if (pins.Count() != 9)
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//{
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// throw new InvalidPinPictureException();
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//}
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//if (pins.All(_ => _ == PinState.Down))
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//{
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// throw new InvalidPinPictureException();
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//}
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//if (pins.Count(_ => _ == PinState.Up) == 0)
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//{
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// throw new InvalidPinPictureException();
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//}
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//if (ThrowCounter >= ThrowsPerRound)
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//{
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// throw new InvalidPinPictureException();
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//}
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//}
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private List<PinState> pins
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{
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get
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{
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return new List<PinState>(new[] { PinState1, PinState2, PinState3, PinState4, PinState5, PinState6, PinState7, PinState8, PinState9 });
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}
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}
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public PinState this[int index]
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{
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get
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{
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if (index < 1 || index > 9)
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{
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throw new InvalidPinIndexException();
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}
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return pins[index - 1];
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}
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//set
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//{
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// if (index < 1 || index > 9)
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// {
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// throw new InvalidPinIndexException();
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// }
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// pins[index - 1] = value;
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//}
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}
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//public PinState PinState1 { get; init; }
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//public PinState PinState2 { get; init; }
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//public PinState PinState3 { get; init; }
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//public PinState PinState4 { get; init; }
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//public PinState PinState5 { get; init; }
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//public PinState PinState6 { get; init; }
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//public PinState PinState7 { get; init; }
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//public PinState PinState8 { get; init; }
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//public PinState PinState9 { get; init; }
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////public PinState PinState1 { get { return this[1]; } set { this[1] = value; } }
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//public PinState PinState2 { get { return this[2]; } set { this[2] = value; } }
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//public PinState PinState3 { get { return this[3]; } set { this[3] = value; } }
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//public PinState PinState4 { get { return this[4]; } set { this[4] = value; } }
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//public PinState PinState5 { get { return this[5]; } set { this[5] = value; } }
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//public PinState PinState6 { get { return this[6]; } set { this[6] = value; } }
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//public PinState PinState7 { get { return this[7]; } set { this[7] = value; } }
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//public PinState PinState8 { get { return this[8]; } set { this[8] = value; } }
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//public PinState PinState9 { get { return this[9]; } set { this[9] = value; } }
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public int UpCount
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{
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get { return pins.Count(_ => _ == PinState.Up); }
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}
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public int DownCount
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{
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get { return pins.Count(_ => _ == PinState.Down); }
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}
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public bool AllUp
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{
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get
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{
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return DownCount == 0;
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}
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}
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public static PinPicture operator +(PinPicture pic, PinThrow pinThrow)
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{
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if (pinThrow.IsSink)
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return pic with { };
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//if (pic.PinState1 == PinState.Down && pinThrow.PicPicture.PinState1 == PinState.Down)
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//{
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// throw new InvalidPinCalcExcetion();
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//}
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return pic with
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{
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PinState1 = pinThrow.PicPicture.PinState1 == PinState.Down ? PinState.Down : pic.PinState1,
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PinState2 = pinThrow.PicPicture.PinState2 == PinState.Down ? PinState.Down : pic.PinState2,
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PinState3 = pinThrow.PicPicture.PinState3 == PinState.Down ? PinState.Down : pic.PinState3,
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PinState4 = pinThrow.PicPicture.PinState4 == PinState.Down ? PinState.Down : pic.PinState4,
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PinState5 = pinThrow.PicPicture.PinState5 == PinState.Down ? PinState.Down : pic.PinState5,
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PinState6 = pinThrow.PicPicture.PinState6 == PinState.Down ? PinState.Down : pic.PinState6,
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PinState7 = pinThrow.PicPicture.PinState7 == PinState.Down ? PinState.Down : pic.PinState7,
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PinState8 = pinThrow.PicPicture.PinState8 == PinState.Down ? PinState.Down : pic.PinState8,
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PinState9 = pinThrow.PicPicture.PinState9 == PinState.Down ? PinState.Down : pic.PinState9
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};
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}
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public IEnumerator<PinState> GetEnumerator()
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{
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foreach (var pin in pins)
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{
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yield return pin;
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return this.GetEnumerator();
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}
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public static PinPicture Create(int pinNumber, PinState pinState)
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{
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var states = new List<PinState>(new[] { PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up, PinState.Up }).ToArray();
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states[pinNumber - 1] = pinState;
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return PinPicture.Create(states);
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}
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private static PinPicture Create(PinState[] states)
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{
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return PinPicture.Create(states[0], states[1], states[2], states[3], states[4], states[5], states[6], states[7], states[8]);
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}
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public static PinPicture CreateAllPins()
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{
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var states = new List<PinState>(new[] { PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down, PinState.Down }).ToArray();
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return PinPicture.Create(states);
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}
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}
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}
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