103 lines
3.0 KiB
Rust
103 lines
3.0 KiB
Rust
use database_entity::dto::AFWorkspaceMember;
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use serde::{Deserialize, Serialize};
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use std::fmt::{Debug, Display, Formatter};
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use std::hash::Hash;
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#[derive(Debug, Clone, Serialize, Deserialize, Hash, Eq, PartialEq)]
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pub enum UserMessage {
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ProfileChange(AFUserChange),
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WorkspaceMemberChange(AFWorkspaceMemberChange),
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}
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#[derive(Debug, Clone, Serialize, Deserialize, Hash, Eq, PartialEq)]
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pub struct AFUserChange {
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pub uid: i64,
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pub name: Option<String>,
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pub email: Option<String>,
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pub metadata: Option<String>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize, Hash, Eq, PartialEq)]
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pub struct AFWorkspaceMemberChange {
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added: Vec<AFWorkspaceMember>,
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updated: Vec<AFWorkspaceMember>,
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removed: Vec<AFWorkspaceMember>,
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}
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#[derive(Clone, Hash, PartialEq, Eq, Debug)]
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pub struct UserDevice {
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device_id: String,
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uid: i64,
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}
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impl UserDevice {
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pub fn new(device_id: &str, uid: i64) -> Self {
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Self {
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device_id: device_id.to_string(),
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uid,
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}
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}
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}
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impl From<&RealtimeUser> for UserDevice {
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fn from(user: &RealtimeUser) -> Self {
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Self {
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device_id: user.device_id.to_string(),
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uid: user.uid,
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}
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}
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}
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/// A `RealtimeUser` represents an individual user's connection within a realtime collaboration environment.
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///
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/// Each instance uniquely identifies a user's connection through a combination of user ID, device ID, and session ID.
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/// This struct is crucial for managing user states, such as their active connections and interactions with the realtime server.
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///
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#[derive(Debug, Clone, Eq, PartialEq, Hash)]
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pub struct RealtimeUser {
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pub uid: i64,
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/// `device_id`: A `String` representing the identifier of the device through which the user is connected.
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pub device_id: String,
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/// - `connect_at`: The time, in milliseconds since the Unix epoch, when the user established the connection to
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/// the realtime server. For users connecting multiple times from the same device, this represents the most
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/// recent connection time.
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pub connect_at: i64,
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/// - `session_id`: A `String` that uniquely identifies the current websocket connection session. This ID is
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/// generated anew for each connection established, providing a mechanism to uniquely identify and manage
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/// individual connection sessions. The session ID is used when cleanly handling user disconnections.
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pub session_id: String,
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/// - `app_version`: A `String` representing the version of the application that the user is using.
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pub app_version: String,
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}
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impl RealtimeUser {
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pub fn new(
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uid: i64,
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device_id: String,
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session_id: String,
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connect_at: i64,
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app_version: String,
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) -> Self {
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Self {
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uid,
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device_id,
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connect_at,
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session_id,
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app_version,
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}
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}
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pub fn user_device(&self) -> String {
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format!("{}:{}", self.uid, self.device_id)
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}
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}
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impl Display for RealtimeUser {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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f.write_fmt(format_args!(
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"uid:{}|device_id:{}|connected_at:{}",
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self.uid, self.device_id, self.connect_at,
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))
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}
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}
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