layout optimization for tablets

This commit is contained in:
beo3000 2026-01-09 10:59:15 +01:00
parent 325bf5b002
commit 310cc0e2ec
1 changed files with 91 additions and 52 deletions

View File

@ -14,6 +14,8 @@
@GameState.Value.ThrowPanelBefore *@ @GameState.Value.ThrowPanelBefore *@
<div class="game-input-panel"> <div class="game-input-panel">
@* Left column: Player + Pins *@
<div class="left-column">
@* Current player display *@ @* Current player display *@
<div class="current-player-section"> <div class="current-player-section">
<MudText Typo="Typo.h6" Class="player-label">Aktueller Spieler</MudText> <MudText Typo="Typo.h6" Class="player-label">Aktueller Spieler</MudText>
@ -39,10 +41,9 @@
OnPinClicked="HandlePinClick" /> OnPinClicked="HandlePinClick" />
</div> </div>
@* Number quick-entry (below pins) *@
@if (@GameState.Value.ThrowPanelAfter.ThrowMode == ThrowMode.Reposition) @if (@GameState.Value.ThrowPanelAfter.ThrowMode == ThrowMode.Reposition)
{ {
@* Number quick-entry *@
<div class="number-input-section"> <div class="number-input-section">
<NumberPanel IsInteractive="@IsInteractive" <NumberPanel IsInteractive="@IsInteractive"
CanConfirmThrow="@CanConfirmThrow" CanConfirmThrow="@CanConfirmThrow"
@ -50,7 +51,10 @@
OnNumberClicked="HandleNumberClick" /> OnNumberClicked="HandleNumberClick" />
</div> </div>
} }
</div>
@* Right column: Controls *@
<div class="right-column">
<ConfirmPanel IsInteractive="@IsInteractive" <ConfirmPanel IsInteractive="@IsInteractive"
CanConfirmThrow="@CanConfirmThrow" CanConfirmThrow="@CanConfirmThrow"
OnBellClicked="HandleBellClick" OnBellClicked="HandleBellClick"
@ -70,16 +74,17 @@
@* Game-specific actions *@ @* Game-specific actions *@
<GameActionPanel /> <GameActionPanel />
</div>
@* Error display *@ @* Error display (full width) *@
@if (!string.IsNullOrEmpty(GameState.Value.Error)) @if (!string.IsNullOrEmpty(GameState.Value.Error))
{ {
<MudAlert Severity="Severity.Error" Class="mt-2"> <MudAlert Severity="Severity.Error" Class="mt-2 error-section">
@GameState.Value.Error @GameState.Value.Error
</MudAlert> </MudAlert>
} }
@* Saving indicator *@ @* Saving indicator (full width) *@
@if (GameState.Value.IsSaving) @if (GameState.Value.IsSaving)
{ {
<div class="saving-indicator"> <div class="saving-indicator">
@ -95,10 +100,44 @@
flex-direction: column; flex-direction: column;
gap: 16px; gap: 16px;
padding: 16px; padding: 16px;
max-width: 500px; max-width: 900px;
margin: 0 auto; margin: 0 auto;
} }
.left-column {
display: flex;
flex-direction: column;
gap: 16px;
}
.right-column {
display: flex;
flex-direction: column;
gap: 16px;
}
/* Tablet and larger: two-column layout */
@@media (min-width: 768px) {
.game-input-panel {
display: grid;
grid-template-columns: minmax(300px, 1fr) minmax(280px, 1fr);
gap: 24px;
align-items: start;
}
.error-section,
.saving-indicator {
grid-column: 1 / -1;
}
}
/* Mobile: stack everything vertically */
@@media (max-width: 767px) {
.game-input-panel {
max-width: 500px;
}
}
.current-player-section { .current-player-section {
text-align: center; text-align: center;
padding: 16px; padding: 16px;