layout optimization for tablets
This commit is contained in:
parent
325bf5b002
commit
310cc0e2ec
|
|
@ -14,72 +14,77 @@
|
||||||
@GameState.Value.ThrowPanelBefore *@
|
@GameState.Value.ThrowPanelBefore *@
|
||||||
|
|
||||||
<div class="game-input-panel">
|
<div class="game-input-panel">
|
||||||
@* Current player display *@
|
@* Left column: Player + Pins *@
|
||||||
<div class="current-player-section">
|
<div class="left-column">
|
||||||
<MudText Typo="Typo.h6" Class="player-label">Aktueller Spieler</MudText>
|
@* Current player display *@
|
||||||
<MudText Typo="Typo.h4" Class="player-name">
|
<div class="current-player-section">
|
||||||
@(CurrentPlayerName ?? "Kein Spieler")
|
<MudText Typo="Typo.h6" Class="player-label">Aktueller Spieler</MudText>
|
||||||
</MudText>
|
<MudText Typo="Typo.h4" Class="player-name">
|
||||||
@if (GameState.Value.Participants.Mode == ParticipantsMode.FreeToChoose)
|
@(CurrentPlayerName ?? "Kein Spieler")
|
||||||
|
</MudText>
|
||||||
|
@if (GameState.Value.Participants.Mode == ParticipantsMode.FreeToChoose)
|
||||||
|
{
|
||||||
|
<MudButton Variant="Variant.Outlined"
|
||||||
|
Color="Color.Warning"
|
||||||
|
Size="Size.Small"
|
||||||
|
OnClick="ShowPlayerSelector"
|
||||||
|
StartIcon="@Icons.Material.Filled.SwapHoriz">
|
||||||
|
Spieler wechseln
|
||||||
|
</MudButton>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
@* Pin input area *@
|
||||||
|
<div class="pin-input-section">
|
||||||
|
<PinPanel ThrowPanelState="@GameState.Value.ThrowPanelAfter"
|
||||||
|
IsInteractive="@IsInteractive"
|
||||||
|
OnPinClicked="HandlePinClick" />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
@* Number quick-entry (below pins) *@
|
||||||
|
@if (@GameState.Value.ThrowPanelAfter.ThrowMode == ThrowMode.Reposition)
|
||||||
{
|
{
|
||||||
<MudButton Variant="Variant.Outlined"
|
<div class="number-input-section">
|
||||||
Color="Color.Warning"
|
<NumberPanel IsInteractive="@IsInteractive"
|
||||||
Size="Size.Small"
|
CanConfirmThrow="@CanConfirmThrow"
|
||||||
OnClick="ShowPlayerSelector"
|
SelectedNumber="@_selectedNumber"
|
||||||
StartIcon="@Icons.Material.Filled.SwapHoriz">
|
OnNumberClicked="HandleNumberClick" />
|
||||||
Spieler wechseln
|
</div>
|
||||||
</MudButton>
|
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@* Pin input area *@
|
@* Right column: Controls *@
|
||||||
<div class="pin-input-section">
|
<div class="right-column">
|
||||||
<PinPanel ThrowPanelState="@GameState.Value.ThrowPanelAfter"
|
<ConfirmPanel IsInteractive="@IsInteractive"
|
||||||
IsInteractive="@IsInteractive"
|
CanConfirmThrow="@CanConfirmThrow"
|
||||||
OnPinClicked="HandlePinClick" />
|
OnBellClicked="HandleBellClick"
|
||||||
</div>
|
OnThrowConfirmed="HandleThrowConfirmed"/>
|
||||||
|
|
||||||
|
@* Throw info and controls *@
|
||||||
@if (@GameState.Value.ThrowPanelAfter.ThrowMode == ThrowMode.Reposition)
|
<div class="throw-control-section">
|
||||||
{
|
<ThrowPanel ThrowPanelState="@GameState.Value.ThrowPanelAfter"
|
||||||
@* Number quick-entry *@
|
IsInteractive="@IsInteractive"
|
||||||
<div class="number-input-section">
|
OnGutterClicked="HandleGutterClick" />
|
||||||
<NumberPanel IsInteractive="@IsInteractive"
|
|
||||||
CanConfirmThrow="@CanConfirmThrow"
|
|
||||||
SelectedNumber="@_selectedNumber"
|
|
||||||
OnNumberClicked="HandleNumberClick" />
|
|
||||||
</div>
|
</div>
|
||||||
}
|
|
||||||
|
|
||||||
<ConfirmPanel IsInteractive="@IsInteractive"
|
|
||||||
CanConfirmThrow="@CanConfirmThrow"
|
|
||||||
OnBellClicked="HandleBellClick"
|
|
||||||
OnThrowConfirmed="HandleThrowConfirmed"/>
|
|
||||||
|
|
||||||
@* Throw info and controls *@
|
@* Undo/Redo buttons *@
|
||||||
<div class="throw-control-section">
|
<div class="undo-section">
|
||||||
<ThrowPanel ThrowPanelState="@GameState.Value.ThrowPanelAfter"
|
<UndoRedoButtons IsDisabled="@GameState.Value.IsSaving" />
|
||||||
IsInteractive="@IsInteractive"
|
</div>
|
||||||
OnGutterClicked="HandleGutterClick" />
|
|
||||||
|
@* Game-specific actions *@
|
||||||
|
<GameActionPanel />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@* Undo/Redo buttons *@
|
@* Error display (full width) *@
|
||||||
<div class="undo-section">
|
|
||||||
<UndoRedoButtons IsDisabled="@GameState.Value.IsSaving" />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
@* Game-specific actions *@
|
|
||||||
<GameActionPanel />
|
|
||||||
|
|
||||||
@* Error display *@
|
|
||||||
@if (!string.IsNullOrEmpty(GameState.Value.Error))
|
@if (!string.IsNullOrEmpty(GameState.Value.Error))
|
||||||
{
|
{
|
||||||
<MudAlert Severity="Severity.Error" Class="mt-2">
|
<MudAlert Severity="Severity.Error" Class="mt-2 error-section">
|
||||||
@GameState.Value.Error
|
@GameState.Value.Error
|
||||||
</MudAlert>
|
</MudAlert>
|
||||||
}
|
}
|
||||||
|
|
||||||
@* Saving indicator *@
|
@* Saving indicator (full width) *@
|
||||||
@if (GameState.Value.IsSaving)
|
@if (GameState.Value.IsSaving)
|
||||||
{
|
{
|
||||||
<div class="saving-indicator">
|
<div class="saving-indicator">
|
||||||
|
|
@ -95,10 +100,44 @@
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
gap: 16px;
|
gap: 16px;
|
||||||
padding: 16px;
|
padding: 16px;
|
||||||
max-width: 500px;
|
max-width: 900px;
|
||||||
margin: 0 auto;
|
margin: 0 auto;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.left-column {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.right-column {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Tablet and larger: two-column layout */
|
||||||
|
@@media (min-width: 768px) {
|
||||||
|
.game-input-panel {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: minmax(300px, 1fr) minmax(280px, 1fr);
|
||||||
|
gap: 24px;
|
||||||
|
align-items: start;
|
||||||
|
}
|
||||||
|
|
||||||
|
.error-section,
|
||||||
|
.saving-indicator {
|
||||||
|
grid-column: 1 / -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Mobile: stack everything vertically */
|
||||||
|
@@media (max-width: 767px) {
|
||||||
|
.game-input-panel {
|
||||||
|
max-width: 500px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.current-player-section {
|
.current-player-section {
|
||||||
text-align: center;
|
text-align: center;
|
||||||
padding: 16px;
|
padding: 16px;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue