layout optimization for tablets

This commit is contained in:
beo3000 2026-01-09 10:59:15 +01:00
parent 325bf5b002
commit 310cc0e2ec
1 changed files with 91 additions and 52 deletions

View File

@ -14,72 +14,77 @@
@GameState.Value.ThrowPanelBefore *@ @GameState.Value.ThrowPanelBefore *@
<div class="game-input-panel"> <div class="game-input-panel">
@* Current player display *@ @* Left column: Player + Pins *@
<div class="current-player-section"> <div class="left-column">
<MudText Typo="Typo.h6" Class="player-label">Aktueller Spieler</MudText> @* Current player display *@
<MudText Typo="Typo.h4" Class="player-name"> <div class="current-player-section">
@(CurrentPlayerName ?? "Kein Spieler") <MudText Typo="Typo.h6" Class="player-label">Aktueller Spieler</MudText>
</MudText> <MudText Typo="Typo.h4" Class="player-name">
@if (GameState.Value.Participants.Mode == ParticipantsMode.FreeToChoose) @(CurrentPlayerName ?? "Kein Spieler")
</MudText>
@if (GameState.Value.Participants.Mode == ParticipantsMode.FreeToChoose)
{
<MudButton Variant="Variant.Outlined"
Color="Color.Warning"
Size="Size.Small"
OnClick="ShowPlayerSelector"
StartIcon="@Icons.Material.Filled.SwapHoriz">
Spieler wechseln
</MudButton>
}
</div>
@* Pin input area *@
<div class="pin-input-section">
<PinPanel ThrowPanelState="@GameState.Value.ThrowPanelAfter"
IsInteractive="@IsInteractive"
OnPinClicked="HandlePinClick" />
</div>
@* Number quick-entry (below pins) *@
@if (@GameState.Value.ThrowPanelAfter.ThrowMode == ThrowMode.Reposition)
{ {
<MudButton Variant="Variant.Outlined" <div class="number-input-section">
Color="Color.Warning" <NumberPanel IsInteractive="@IsInteractive"
Size="Size.Small" CanConfirmThrow="@CanConfirmThrow"
OnClick="ShowPlayerSelector" SelectedNumber="@_selectedNumber"
StartIcon="@Icons.Material.Filled.SwapHoriz"> OnNumberClicked="HandleNumberClick" />
Spieler wechseln </div>
</MudButton>
} }
</div> </div>
@* Pin input area *@ @* Right column: Controls *@
<div class="pin-input-section"> <div class="right-column">
<PinPanel ThrowPanelState="@GameState.Value.ThrowPanelAfter" <ConfirmPanel IsInteractive="@IsInteractive"
IsInteractive="@IsInteractive" CanConfirmThrow="@CanConfirmThrow"
OnPinClicked="HandlePinClick" /> OnBellClicked="HandleBellClick"
</div> OnThrowConfirmed="HandleThrowConfirmed"/>
@* Throw info and controls *@
@if (@GameState.Value.ThrowPanelAfter.ThrowMode == ThrowMode.Reposition) <div class="throw-control-section">
{ <ThrowPanel ThrowPanelState="@GameState.Value.ThrowPanelAfter"
@* Number quick-entry *@ IsInteractive="@IsInteractive"
<div class="number-input-section"> OnGutterClicked="HandleGutterClick" />
<NumberPanel IsInteractive="@IsInteractive"
CanConfirmThrow="@CanConfirmThrow"
SelectedNumber="@_selectedNumber"
OnNumberClicked="HandleNumberClick" />
</div> </div>
}
<ConfirmPanel IsInteractive="@IsInteractive"
CanConfirmThrow="@CanConfirmThrow"
OnBellClicked="HandleBellClick"
OnThrowConfirmed="HandleThrowConfirmed"/>
@* Throw info and controls *@ @* Undo/Redo buttons *@
<div class="throw-control-section"> <div class="undo-section">
<ThrowPanel ThrowPanelState="@GameState.Value.ThrowPanelAfter" <UndoRedoButtons IsDisabled="@GameState.Value.IsSaving" />
IsInteractive="@IsInteractive" </div>
OnGutterClicked="HandleGutterClick" />
@* Game-specific actions *@
<GameActionPanel />
</div> </div>
@* Undo/Redo buttons *@ @* Error display (full width) *@
<div class="undo-section">
<UndoRedoButtons IsDisabled="@GameState.Value.IsSaving" />
</div>
@* Game-specific actions *@
<GameActionPanel />
@* Error display *@
@if (!string.IsNullOrEmpty(GameState.Value.Error)) @if (!string.IsNullOrEmpty(GameState.Value.Error))
{ {
<MudAlert Severity="Severity.Error" Class="mt-2"> <MudAlert Severity="Severity.Error" Class="mt-2 error-section">
@GameState.Value.Error @GameState.Value.Error
</MudAlert> </MudAlert>
} }
@* Saving indicator *@ @* Saving indicator (full width) *@
@if (GameState.Value.IsSaving) @if (GameState.Value.IsSaving)
{ {
<div class="saving-indicator"> <div class="saving-indicator">
@ -95,10 +100,44 @@
flex-direction: column; flex-direction: column;
gap: 16px; gap: 16px;
padding: 16px; padding: 16px;
max-width: 500px; max-width: 900px;
margin: 0 auto; margin: 0 auto;
} }
.left-column {
display: flex;
flex-direction: column;
gap: 16px;
}
.right-column {
display: flex;
flex-direction: column;
gap: 16px;
}
/* Tablet and larger: two-column layout */
@@media (min-width: 768px) {
.game-input-panel {
display: grid;
grid-template-columns: minmax(300px, 1fr) minmax(280px, 1fr);
gap: 24px;
align-items: start;
}
.error-section,
.saving-indicator {
grid-column: 1 / -1;
}
}
/* Mobile: stack everything vertically */
@@media (max-width: 767px) {
.game-input-panel {
max-width: 500px;
}
}
.current-player-section { .current-player-section {
text-align: center; text-align: center;
padding: 16px; padding: 16px;