fix comment
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@ -440,7 +440,6 @@ public class GameEffects
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winnerId));
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winnerId));
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// Fire expense triggers for special throw events
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// Fire expense triggers for special throw events
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// Note: Use action.AfterThrowState.BellValue since afterThrowState has BellValue reset to false
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await FireThrowTriggersAsync(state, currentPlayerId.Value, action, afterThrowState, dispatcher);
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await FireThrowTriggersAsync(state, currentPlayerId.Value, action, afterThrowState, dispatcher);
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// Record player statistics (game-type independent)
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// Record player statistics (game-type independent)
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