initial coffin size -> 10
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@ -10,7 +10,7 @@ public record DeathBoxGameModel : IGameModel
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/// <summary>
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/// Coffin size (6-12 marks). When a player reaches this many marks, they're eliminated.
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/// </summary>
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public int CoffinSize { get; init; } = 12;
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public int CoffinSize { get; init; } = 10;
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/// <summary>
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/// State for each player (marks, X's, eggs, eliminated status).
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@ -109,7 +109,7 @@
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// Internal mutable class for two-way binding
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private class DeathBoxSetupOptionsInternal
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{
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public int CoffinSize { get; set; } = 12;
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public int CoffinSize { get; set; } = 10;
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public bool RandomizePlayerOrder { get; set; } = true;
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}
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