This commit is contained in:
Christian Kauer 2023-12-30 22:17:48 +01:00
parent 69049c6af1
commit 0331e7b2c3
10 changed files with 90 additions and 45 deletions

View File

@ -41,7 +41,7 @@ namespace GameData.Repository
public async Task Delete(IEnumerable<PlayerExpense> items)
{
dynamic keys = new JObject();
keys.keys = items.Select(_ => _.Id).ToArray();
keys.keys = new JArray(items.Select(_ => _.Id));
await _client.Delete(keys, UrlPlayerExpense);
}

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@ -97,10 +97,19 @@ namespace GameData.Repository
public async Task Delete(IEnumerable<GameState> gameStates)
{
dynamic keys = new JObject();
keys.keys = gameStates.Select(_ => _.Id).ToArray();
try
{
var arr = gameStates.Select(_ => _.Id.ToString()).ToArray();
dynamic keys = new JObject();
keys.keys = new JArray(arr);
await _client.Delete(keys, UrlGameState);
await _client.Delete(keys, UrlGameState);
}
catch (Exception e)
{
_log.LogError(e, "error on Delete");
throw;
}
}
}
}

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@ -33,12 +33,15 @@ namespace GameHandler
List<PlayerExpense> memberExpenses = PrepareResult(ref expenseModelToAppend);
var triggers = gameExenseEventArgs.Triggers;
await AssignExpenses(gameExenseEventArgs.PlayerId, gameExenseEventArgs.PlayerIds, memberExpenses, triggers);
await AssignExpenses(gameExenseEventArgs.PlayerId, gameExenseEventArgs.PlayerIds, memberExpenses, triggers,
gameExenseEventArgs.GameStateId);
return expenseModelToAppend with { MemberExpenses = memberExpenses.ToArray() };
}
private async Task AssignExpenses(int playerId, int[] playerIds, List<PlayerExpense> memberExpenses, ExpenseTrigger[] triggers)
private async Task AssignExpenses(int playerId, int[] playerIds,
List<PlayerExpense> memberExpenses, ExpenseTrigger[] triggers,
Guid gameStateId)
{
var list = await _expenseRepository.GetAll();
var destExpenses = list
@ -51,17 +54,19 @@ namespace GameHandler
{
foreach (var player in inversePlayers)
{
memberExpenses.Add(PlayerExpense.Create(player, expense));
memberExpenses.Add(PlayerExpense.Create(player, expense, gameStateId));
}
}
else
{
memberExpenses.Add(PlayerExpense.Create(playerId, expense));
memberExpenses.Add(PlayerExpense.Create(playerId, expense, gameStateId));
}
}
}
public async Task<ExpenseModel> CheckThrow(BoardState currentState, PinThrow pinThrow, int[] PlayerIds, ExpenseModel expenseModelToAppend = null)
public async Task<ExpenseModel> CheckThrow(BoardState currentState, PinThrow pinThrow, int[] PlayerIds,
Guid gameStateId,
ExpenseModel expenseModelToAppend = null)
{
if (!PlayerIds.Any(_ => _ == pinThrow.PlayerId))
{
@ -71,7 +76,7 @@ namespace GameHandler
List<PlayerExpense> memberExpenses = PrepareResult(ref expenseModelToAppend);
var triggers = pinThrow.GetExpenseTriggers(currentState);
await AssignExpenses(pinThrow.PlayerId, PlayerIds, memberExpenses, triggers);
await AssignExpenses(pinThrow.PlayerId, PlayerIds, memberExpenses, triggers, gameStateId);
return expenseModelToAppend with { MemberExpenses = memberExpenses.ToArray() };
}

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@ -11,14 +11,15 @@ namespace GameHandler
{
public int[] PlayerIds { get; set; }
public int PlayerId { get; set; }
public Guid GameStateId { get; set; }
public ExpenseTrigger[] Triggers { get; set; }
public GameExenseEventArgs(int playerId, ExpenseTrigger[] triggers, int[] playerIds)
public GameExenseEventArgs(int playerId, ExpenseTrigger[] triggers, int[] playerIds, Guid gameStateId)
{
PlayerId = playerId;
Triggers = triggers;
PlayerIds = playerIds;
GameStateId = gameStateId;
}
}
}

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@ -72,15 +72,18 @@ namespace GameHandler.DeathGame
return new DeathGameModel(1, coffins.OrderBy(_ => random.Next()).ToList().ToArray(), deathGameSettings, playerIds);
}
public IGameModel Update(PinThrow pinThrow, IGameModel gameModel, BoardState boardStateBeforeUpdate, ThrowState throwStateAfterUpdate)
public IGameModel Update(PinThrow pinThrow, IGameModel gameModel, BoardState boardStateBeforeUpdate,
ThrowState throwStateAfterUpdate, Guid gameStateId)
{
var isTrowIntoAllPins = boardStateBeforeUpdate.PinPicture.UpCount == 9;
var boardCleared = pinThrow.IsCleared;
var firstThrowInRound = throwStateAfterUpdate.ThrowCount == 1;
return CalcNextModel(gameModel as DeathGameModel, pinThrow.PinCount, isTrowIntoAllPins, boardCleared, firstThrowInRound);
return CalcNextModel(gameModel as DeathGameModel, pinThrow.PinCount,
isTrowIntoAllPins, boardCleared, firstThrowInRound, gameStateId);
}
public DeathGameModel CalcNextModel(DeathGameModel gm, int pinCount, bool isTrowIntoAllPins, bool boardCleared, bool firstThrowInRound)
public DeathGameModel CalcNextModel(DeathGameModel gm, int pinCount, bool isTrowIntoAllPins,
bool boardCleared, bool firstThrowInRound, Guid gameStateId)
{
var current = gm.Coffins.First();
var next = gm.Coffins.Skip(1).First();
@ -93,7 +96,7 @@ namespace GameHandler.DeathGame
incX = true;
if ((pinCount < 3) && firstThrowInRound)
{
OnFirstThrowFailed(gm, current);
OnFirstThrowFailed(gm, current, gameStateId);
incLine = true;
}
}
@ -192,9 +195,9 @@ namespace GameHandler.DeathGame
return result;
}
private void OnFirstThrowFailed(DeathGameModel gm, Coffin current)
private void OnFirstThrowFailed(DeathGameModel gm, Coffin current, Guid gameStateId)
{
OnGameExpenseOccured(new GameExenseEventArgs(current.PlayerId, new[] { ExpenseTrigger.FirstThrowFail }, gm.PlayerIds));
OnGameExpenseOccured(new GameExenseEventArgs(current.PlayerId, new[] { ExpenseTrigger.FirstThrowFail }, gm.PlayerIds, gameStateId));
}
public static string GameName()

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@ -33,7 +33,8 @@ namespace GameHandler.GameHandler
return new FreeGameModel(playerIds, playerIds.First(), throws);
}
public IGameModel Update(PinThrow pinThrow, IGameModel gameModel, BoardState boardStateBeforeUpdate, ThrowState throwStateAfterUpdate)
public IGameModel Update(PinThrow pinThrow, IGameModel gameModel, BoardState boardStateBeforeUpdate,
ThrowState throwStateAfterUpdate, Guid gameStateId)
{
if (gameModel == null)
{

View File

@ -68,8 +68,10 @@ namespace GameHandler
InitGameServiceBehaviour(gameName);
var state = await InitGameState(playerIds, gameSettings, gameName);
await _gameStateHandler.Add(state);
await _gameStateHandler.Add(ExpenseModel.Create());
await _gameStateHandler.Save();
return state;
}
@ -79,7 +81,10 @@ namespace GameHandler
var gm = _gh.InitGameModel(playerIds, gameSettings);
var throwState = ThrowState.Create(_gh.ThrowMode(), _gh.ThrowsPerRount());
_game = await _gameStateHandler.CreateNewGame(gameName);
return GameState.Create(_game.Id, gameName, throwState, _gh.GetCurrentPlayerId(gm), gm);
var state = GameState.Create(_game.Id, gameName, throwState, _gh.GetCurrentPlayerId(gm), gm);
return state;
}
private void InitGameServiceBehaviour(string gameName)
@ -107,20 +112,23 @@ namespace GameHandler
}
var lastGameState = _gameStateHandler.GameState;
var nextGameStateId = Guid.NewGuid();
var boardStateBeforeUpdate = lastGameState.ThrowState.BoardState;
pinThrow = AutoCompletePlayerId(pinThrow);
var throwStateAfterUpdate = _th.Update(lastGameState.ThrowState, pinThrow);
var gameModel = _gh.Update(pinThrow, lastGameState.GameModel, boardStateBeforeUpdate, throwStateAfterUpdate);
var expenseModel = await _eh.CheckThrow(throwStateAfterUpdate.BoardState, pinThrow, gameModel.PlayerIds, _gameStateHandler.ExpenseModel);
var gameModel = _gh.Update(pinThrow, lastGameState.GameModel, boardStateBeforeUpdate, throwStateAfterUpdate, nextGameStateId);
var expenseModel = await _eh.CheckThrow(throwStateAfterUpdate.BoardState, pinThrow, gameModel.PlayerIds, nextGameStateId,
_gameStateHandler.ExpenseModel);
var newGameState = lastGameState with { ThrowState = throwStateAfterUpdate, GameModel = gameModel, NextPlayerId = _gh.GetCurrentPlayerId(gameModel) };
var newGameState = lastGameState with { Id = nextGameStateId, ThrowState = throwStateAfterUpdate, GameModel = gameModel, NextPlayerId = _gh.GetCurrentPlayerId(gameModel) };
await _gameStateHandler.Add(expenseModel);
await _gameStateHandler.Add(newGameState);
await _gameStateHandler.Add(expenseModel);
await _gameStateHandler.Save();
// todo: bei undo wird gamestate nicht korrekt gelöscht
return newGameState;
}

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@ -82,18 +82,29 @@ namespace GameHandler
{
expenseModels.Add(new GameStateHandlerItem<ExpenseModel>(_gameStateId, expenseModel));
}
foreach(var memberExpense in expenseModel.MemberExpenses.Where(_ => !memberExpenses.Any(me => me.Data.Id.Equals(_.Id))))
{
var item = new GameStateHandlerItem<PlayerExpense>(_gameStateId, memberExpense with { GamestateId = _gameStateId });
memberExpenses.Add(item);
await Save(item);
}
await DeleteRedoableStates();
}
public async Task Save()
{
await DeleteRedoableStates(); // first delete undone items - otherwise ID is not unique in DB
var gameState = gameStates.FirstOrDefault(_ => _.GameStateId == _gameStateId);
await Save(gameState);
var expenseModelItem = expenseModels.FirstOrDefault(_ => _.GameStateId == _gameStateId);
if (expenseModelItem != null)
{
var expenseModel = expenseModelItem.Data;
foreach (var memberExpense in expenseModel.MemberExpenses.Where(_ => _.GamestateId == _gameStateId))
{
var item = new GameStateHandlerItem<PlayerExpense>(memberExpense.GamestateId, memberExpense);
memberExpenses.Add(item);
await Save(item);
}
}
}
private async Task DeleteRedoableStates()
{
if (redoableGameStates.Count > 0)
@ -104,26 +115,27 @@ namespace GameHandler
if (redoableMeberExpenses.Count > 0)
{
await _expenseRepository.Delete(redoableMeberExpenses.Select(_ => _.Data));
// wird über fremdschlüssel gelöscht
//await _expenseRepository.Delete(redoableMeberExpenses.Select(_ => _.Data));
redoableMeberExpenses.Clear();
}
}
private async Task Save(GameStateHandlerItem<PlayerExpense> item)
{
await _expenseRepository.Save(item.Data);
redoableExpenseModels.Clear();
}
internal async Task Add(GameState newState)
{
if (!newState.Equals(GameState))
{
_gameStateId = Guid.NewGuid();
var item = new GameStateHandlerItem<GameState>(_gameStateId, newState with { Id = _gameStateId, Counter = gameStates.Count + 1 });
_gameStateId = newState.Id;
var item = new GameStateHandlerItem<GameState>(_gameStateId, newState with { Counter = gameStates.Count + 1 });
gameStates.Add(item);
await Save(item);
}
}
private async Task Save(GameStateHandlerItem<PlayerExpense> item)
{
await _expenseRepository.Save(item.Data);
}
private async Task Save(GameStateHandlerItem<GameState> item)
{

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@ -23,7 +23,7 @@ namespace GameModel.Contract
int GetCurrentPlayerId(IGameModel gameModel);
IGameModel Update(PinThrow pinThrow, IGameModel gameModel, BoardState boardStateBeforeUpdate,
ThrowState throwStateAfterUpdate);
ThrowState throwStateAfterUpdate, Guid gameStateId);
event EventHandler GameExpenseOccured;
}

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@ -14,5 +14,11 @@ namespace GameModel
return new PlayerExpense(Guid.NewGuid(), playerId, expense.Id, expense.ExpenseType,
DateTime.Now, expense.Price, expense.Name, Guid.Empty);
}
public static PlayerExpense Create(int playerId, Expense expense, Guid gameStateId)
{
return new PlayerExpense(Guid.NewGuid(), playerId, expense.Id, expense.ExpenseType,
DateTime.Now, expense.Price, expense.Name, gameStateId);
}
}
}